CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Dara

“Indeed, we paid a heavy price, but victory is ours! They have been very capable opponents. We were lucky, that it didn't end even worse. Hopefully, this has weakened them enough, so the remains here won't be such a problem. At least it looks like we got their leader. We should drag him back to Hommlet as a prisoner and for questioning.”

Dara sits down on the floor for a moment, still catching her breath. She had pushed her body to the limit in the combat and it takes a while before her pulse is down to normal levels again. She carefully cleans her sword before sheathing it and removes the blood stains from herself and the others with a simple cantrip.

“Can't walk around in town like that.”

With another cantrip, she examines the equipment, their foes have left for them to claim.


OOC: Detect Magic.
 

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As the battle ends and the last foe falls, Kine song falters on his lips and fades into silence. He knows that it serves his allies well to be exposed to the song of battle while they fight, but it strained him to keep the music alive while Jorb and Lucius fell.

Without the music holding him up, Kine sinks to his knees and begins trembling. The dark and the deaths and the quiet all begin to take their toll now that he has lost his focus.
 

As Coraine feels for a pulse, he notes that The Master does appear to still be alive, but is badly injured, still bleeding heavily from multiple wounds. The man will most likely die if not aided soon.

As you regain your breath from the strenuous battle, and overcome the shock of fallen comrades, you finally begin to become aware of your surroundings. This series of rooms is obviously the headquarters of the bandits’ operations.

The outermost chamber appears to function as a guard chamber and storage room. Crates and barrels of miscellaneous goods are stacked near the wall. A weapons rack near the north wall holds several spears, a pair of hand axes and a half dozen longswords, all of average quality.

The next chamber appears to be the mess hall and meeting room. Long trestle tables and benches make up the bulk of the furniture, and barrels and boxes of foodstuffs are stacked neatly here. Salted pork, dried fruit, hard biscuits, and weak wine can all be found here.

The chamber to the southwest is the barracks of these bandits. Mounds of fresh rushes and grass have been piled about the room, upon top of which are the bandit’s many bedrolls. Odds and ends of miscellaneous gear and such lie scattered about the chamber. Also in this chamber is a greasy looking, dark-haired man, chained to the southern wall with heavy chains. A nearby chest contains what is obviously the man’s gear.

Through the door is a single room, and what can only be The Master’s chamber. The opulent room is lavishly finished with finery…thick rugs, heavy wall hangings, soft chairs and cushions, and even a comfortable couch! Wines, liquors and dishes of sweetmeats are set about the room. A brazier burns in one corner, warming the area and sending a fragrant incense into the air.

While most of the goods you find are of average quality, and too heavy to carry out of the place by any means other than wagon or cart, you manage to find many items of considerable value. Rifling through the bandits’ pockets and purses alone generates a tidy sum of coin and gems. Both sergeants wear gold neckchains wrought with the eye of fire symbol, while the lieutenant wears a similar device set with a topaz.

Within The Master’s chamber you find an elaborately carved box of alabaster, which is filled with fine unguents and rare herbs. A very fine service set of silver and gold sits upon a sideboard, and within a cabinet is an incredibly fine necklace crafted from gold and set with small fire opals and diamond chips.

The plate armor worn by both the lieutenant and The Master appear to be of excellent quality, as does the lieutenant’s bastard sword and The Master’s heavy mace. The Master also carries several potions upon his person, and what appears to be a silver holy symbol in the shape of a spider with a female’s head.


OOC:

Loot Found
CP: 224
SP: 208
GP: 171
PP: 62
16 gems (1 black opal, 2 amethysts, 3 tourmalines, 6 pearls and 4 garnets)
2 gold neckchains
1 gold neckchain set with topaz
Alabaster box with rare herbs
Gold & silver service set
Fire opal necklace
Lietenant’s Plate Armor
Master’s Plate Armor
Lieutenant’s Bastard Sword
Master’s Heavy Mace
3 potions
Silver holy symbol



 

Verdis Human Warlock

Verdis claps Otto on the shoulder, "Leave it to the halfling to discover that the way to a man's heart is though his stomach. A worthy blow, my friend. As the hero of the day you should buy the first round of drinks." He nods at Dara in thanks for her cantrip. Then his eyes register the fallen. The euphoria of their victory seems to go out of him. "I have a potion if it will help he adds in softer voice."
 

At the sound of footsteps and voices, Marco raises his head from the wall where it has been resting. He looks around in confusion, noting the new arrivals and none of the usual faces. Hope wells up slightly and he coughs, trying to find his voice.

"I say, I don't suppose you could see fit to letting me go, could you?"
 

"Nay! Lucius!" Ragnok goes up to him, and is about to kneel at his side, but then the bleeding Master catches his sight.

He ignores the others, and tightens clothes around his wounds to try and stop the bleeding, he wn't object on anyone helping him. After he considerd the man won't bleed off his life, he grabs him from the brestplate and yells in rage at the face of the unconscious man.

Then he lets him fall to the floor with a heavy metallic sound.

"We'll speak"

--------------------------------------

"They spilled blood besides us" is what he says while setting in proper positions the corpses of their companions, one beside the other and closes their eyelids. "They will battle with us"

--------------------------------------

When Dara removes the dirt and blood from everybody, Ragnok rises an eyebrow "Good thing tae keep weapons from rustin'... thanks" while he recovers his shield and anything else he's dropped.

--------------------------------------

Then he enters the room, examining everything and helping his companions recover anything of value.

While inspecting the possessions of the fell enemies, he kicks at the high-quality plate armor Mabe could get it resized...

At the words from the chained man, the short-bearded dwarf rises his gaze from the weapons he had been inspecting. He ignores what he said, but asks "What kind o' mad people is this?..." suddenly he dismisses his last question and with far more emphasis -but clearly out of desperation... in a dwarf... desperation- asks "Have ye seen 'nother dwarf? here?"

Having taken out one of his hammers, and approaching slowly -the potion was a blessing, but the hits he received during the battle still hurt- his logic intentions are to remove the chains from the man, unless anyone stops him.
 

Marco's eyes go wide as the only reponse to his question is a clearly enraged dwarf . . . he stammers a response to the dwarf's question.

"W.w.w.what? No, I haven't seen any other dwarves."
 

Dara

“This room here is better outfitted than the taverns in Hommlet. If we are going to rest here, this will make for a fine place, indeed.”

The chained man quickly becomes the center of attention, though. She has no objections freeing him, since a prisoner of these bandits won't be one of their best friends for sure.

“Say, what's your story? How did you end up in this most precarious situation?”
 

"Er, ah, I'm a healer by trade, and I stopped to help a gentleman I found injured in the woods. Then a whole slew of bandits and thugs descended upon me and took me prisoner! I've been locked up down here for a few days. If you could see your way to letting me go, I'd be ever so grateful."
 

Coraine kneels by the fallen Master and prays to Heironeus. Then, reaching out his hand, he shares the healing blessings of the Valiant Knight. Satisfied that the Master will not die - yet - he moves into the other room.

Seeing the dwarf approaching the prisoner, hammer in hand, he hastens forward, then relaxes when he realizes that Ragnok's intention is to free the stranger.

"A healer?" he says at the prisoner's words. "We have need of healing, if you will do so. I am Coraine Vagrius, servant of the Invincible One, and a member of this valiant company. We have come seeking an answer to the question of why these bandits have become such a force for evil in this area. Anything you can tell us would be most useful."

[sblock=OOC]Lay on hands for 1 point of healing - stabilizes the Master.[/sblock]
 

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