CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Otto sizes up the huge iron-bound door. "Gentlefolk, I'm not going to lie to you," he says. "Cracking this door may be a tall task for one with as meager skills as I, but I'll give it a go." The halfling produces a set of fine metal picks and assorted tools and, kneeling down, does his best to spring the lock.

Stopping midway, Otto thinks, then turns halfway. "I should probably check it for traps, don't you think?" He eyeballs the inside of the lock, picking at it with his tools.

OOC
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Disable Device +9/+11*, Open Lock +10/+12*, Search +8
* +2 for his masterwork tools
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Verdis

In a cheery voice Verdis asks, "How about curses, can you check for curses too?" His weak attempt at humor falls somewhat flat in the dismal and perhaps curse ladden atmosphere of this place.
 

Scotley said:
In a cheery voice Verdis asks, "How about curses, can you check for curses too?" His weak attempt at humor falls somewhat flat in the dismal and perhaps curse ladden atmosphere of this place.

Otto smirks. "Not so much, sorry," he says.
 

Otto quickly search the door, finding no sign of any trap (search 20). Without further ado, the halfling moves on to attempt picking the lock. Much to his surprise, the lock seems to be quite easy to pick (open lock 26). Now all that remains is to remove the crossbar and open the heavy door.
 

Two Axe is impressed with his new companions. "I'll open it now." he says.

If he can remove the crossbolt, he will, then shove the door open with his foot, so he can keep both hands on his axe.
 

Marco looks with interest up at the tower. The more time he spent here, the more interesting it seemed, really. Not much danger yet, it seemed far safer than the moathouse with it's array of undead, ogres and bandits. By the gods, even the tavern was worse than this. He gnaws idly at one inkstained fingernail as he considers what kind of interesting things might lurk within.
 

Dara

Expecting nothing more than a few ravens in there, Dara rather keeps an eye on the surroundings, not that someone sneaks up on them in the meantime.
 

Two Axe easily removes the crossbar as Otto steps aside to allow the warriors of your group into the front ranks. The half-orc gives the heavy door a hard push, and it glides open on well-oiled hinges. The tower is dark and quiet, with the light from the overcast day only illuminating the area just inside of the door, and what appears to be waist high rock walls to either side of the entry.

You have only a moment to consider things, as a hail of arrows and spears suddenly streak out of the darkness!!!

Several bounce off Ragnok's shield and heavy armor, but Corain, Two Axe and even Dara are not so lucky. Coraine is struck by a spear in the shoulder (8 points damage), Two Axe takes a spear in the stomach (9 points damge), and Dara is pierced by an arrow arrow that sticks into the bicep of her left arm (6 points damage).


OOC: Surprise round is over, please post your actions. The interior of the tower is completely dark, but you are sure that you make perfect targets being silhouetted as you are against the daylight

PC Status
Coraine 20/28
Two Axe 19/28
Dara 18/24
 

Two axe gurgles, but maintains his poise. Presumably he can see in, with his darkvision. If he can see anyone charable, he will do so, striking at them with one of his axe heads. If not, he'll step aside and out of arrow range.
 

[sblock= Manzanita]
Sorry, forgot about Two Axe's dark vision, and Ragnok's as well.

Beyond the door, the two waste high stone walls form a barrier, from behind which are archers in black leather armor. A 5' gap between the walls provides egress into the room, and a throng of spearman stand at this point. Within his vision, Two Axe sees three archers, eight spearman, and two leader-types standing behind the spear-bearers.
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