CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Ragnok, his dwarf eyes obviously able to see into the dark interior, shouts a warning. "Archers and spearman, a whole tussel of them." The stout dwarf adjusts his grip on axe and shield and charges forward, disappearing into the dark of the tower.
 

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"Do dwarves ever go in reverse?" Coraine mutters to himself as he steps into the tower, striking the sunrod hanging from his belt with the edge of his shield as he does so. Then, stepping up to the nearest enemy, he swings his magical axe.
 

OOC: Two Axe will attempt to jump onto the wall in front of the archers and attack one. (This would be a jump check
Hop Up: You can jump up onto an object as tall as your waist, such as a table or small boulder, with a DC 10 Jump check. Doing so counts as 10 feet of movement, so if your speed is 30 feet, you could move 20 feet, then hop up onto a counter. You do not need to get a running start to hop up, so the DC is not doubled if you do not get a running start.
So he'll still attack if the archers are w/in 50 feet, with his charge. His jump check is +7; attack +10 1d8+6.
 

Verdis

The warlock holds back unwilling to charge blindly into the dark. Once the doorway is clear of his fellows and the room is illuminated, he steps up to fire his crossbow at an archer.
 

Fumbling at his belt, Marco utters a short incantation of Pelor, invoking the power of light onto a crossbow bolt. He loads the glowing ammunition into his crossbow, attempting to step away from the door.

[sblock=ooc]SA: Cast light on a bolt
MA: Load crossbow
5ft step away to the right or left side of the door, whichever is closer.[/sblock]
 

Otto recoils from the volley of spears and other missiles. "Dear me, they must have been waiting for us," he says.

The halfling skitters to a good hiding place near the door, hoping the others will draw out the enemies.

OOC:
[sblock]
Using action to Hide, with a +14 skill modifier. Otto wants to try to be within a 5' step of the entrance, if possible.
[/sblock]
 

"Stand your ground, strike down the intruders," shouts a man in behind the throng of bandits, even as he hurls an axe toward your group. The weapons deflects off the Ragnok's heavy armor as the dwarf rushes forward into the tower. Another bandit in the rear fires a shot from his bow at the dwarf, but it too is deflected by Ragnok's armor.

Even as Otto skitters to one side of the door and virtually disappears into the shadows, Ragnok slashes his heavy axe into one of the bandit's before him, splitting the man's skull completely open in a spray of gore.

Two axe gurgles, but maintains his poise, charging into the dark tower and leaping (jump check 16) atop one of the waist high stone walls flanking the entrance. The archer standing behind it only too soon realizes that his cover now provides his foe with a considerable hieght advantage, and Two Axe buries his weapon in the man's chest, dropping him to the broken stone floor.

"Do dwarves ever go in reverse?" Coraine mutters to himself as he steps into the tower, striking the sunrod hanging from his belt with the edge of his shield as he does so. Then, stepping up to the nearest enemy, he swings his magical axe. Though his opponent has some cover from the low wall, the paladin seems not to care, and slashes a ragged wound deep into the man's shoulder.

Dara, unable to see in the dark, pauses to let Coraine get ahead of her. With his sunrod lighting the way, the warrior woman follows into the tower and then she too leaps atop the wall (jump check 19) and strikes out with her falchion, slashing a deep gash into her opponent's chest, but failing to put him down.

The warlock holds back unwilling to charge blindly into the dark. Once the doorway is clear of his fellows and the room is illuminated, he steps up to fire his crossbow at an archer. Taking stock of the situation, the warlock shrewdly targets one of the archers on the stairs, who has no benefit from the low stone wall. The crossbow bolt sinks deep into the man's stomache, staggering him to one knee.

Fumbling at his belt, Marco utters a short incantation of Pelor, invoking the power of light onto a crossbow bolt. He loads the glowing ammunition into his crossbow, attempting to step away from the door.

The bandits finally react to your savage assault. Several of the archers step back from the low stone wall, and bring their shortbows to bear. Two arrows ping off Coraine's heavy armor, one fails to penetrate Dara's fine mithril shirt, the nimble half-orc Two Axe steps and ducks out of the way of two others, and a last arrow sails over Verdis' head as the pain of the archer's stomache wound spoils his aim.

Several of the spearman shuffle positions, three thrusting their weapons toward the doughty dwarf fighter that makes an ideal target. His armor and shield turn aside all of the spears, leaving the dwarf unharmed despite the amount of attention he is attracting from these foul men. The last of the bandits steps up to the wall and thrust his spear at Dara, but once again she is protected by he shirt of mithril links.



Two Axe is the blue circle labeled "2." He is currently standing atop the stone wall indicated on the map (although he appears to be in front of it). The same applies to Dara.

Initiative Count
Bandit C 22, attack vrs Ragnok 12 (failure)
Otto 20, hide check 31
Ragnok 17, attack vrs Bandit 3 "20" (threat), confirm crit 26 (success), damage 26
Two Axe 17, attack vrs Bandit 9 23 (success), damage 12
Bandit L 16, attack vrs Ragnok 11 (failure)
Coraine 11, strikes sunrod, attack vrs Bandit 2 20 (success), damage 9
Dara 11, delays action, attack vrs Bandit 8 17 (success), damage 8 (how come I see you post in the OOC thread but not here?)
Verdis 14, delays action, attack vrs Bandit 12 16 (success), damage 6
Marco 9, casts Light, loads crossbow
Bandit 1 7, attack vrs Coraine 13 (failure)
Bandit 2 7, attack vrs Coraine 16 (failure)
Bandit 3 7, down
Bandit 4 7, attack Ragnok 20 (failure)
Bandit 5 7, attack Ragnok 15 (failure)
Bandit 6 7, attack Ragnok 8 (failure)
Bandit 7 7, attack vrs Dara 16 (failure)
Bandit 8 7, attack vrs Dara14
Bandit 9 7, down
Bandit 10 7, attack vrs Two Axe 13 (failure)
Bandit 11 7, attack vrs Two Axe 10 (failure)
Bandit 12 7, attack vrs Verdis 6 (failure).

PC Status
Coraine 20/28
Two Axe 19/28
Dara 18/24


[sblock=Opponent Status, players do not look]

B2 1/10
B3 DEAD
B8 2/10
B9 dying, -2/10
B12 4/10

[/sblock]

Battlemap:

 
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Verdis

OOC: Is there room for Verdis at F14? If so he'll move there, if not to H15.

Verdis moves out of the doorway to allow the others in and lets his crossbow fall to hang from his shoulder. Calling upon his arcane power he hurls an eldritch blast the same bandit on the stairs.
 

Two Axe feels like a wolf among sheep as he surveys the archers. If he can reach two from his current position, he will stand and deliver. Otherwise, he'll hop down and strike out, shouting with fury.

OOC: If he can strike with only a five foot step, then he'll make a full attack, preferably striking at two different archers. Otherwise, he'll focus one blade on the closet enemy. AC: 18 Double axe: +7/+7 1d8+4 or 1d8+2 or single blow: +9 1d8+6
 

Dara

Dara tries to keep some of the attackers between herself and the archers, while swinging her falchion against the already wounded bandit once again, hoping to drop him this time.


OOC: (how come I see you post in the OOC thread but not here?) -- Sorry, was a little confused about how things are looking and basically delaying (could have said as much, of course). Much better with the map now. :)
 

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