CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Otto zigs and zags through his allies and into the tower, shifting just behind Coraine in the corner of the "foyer".

OOC:
[sblock]
Double move to H16, the square behind Coraine. Rapier drawn.
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Crossbow loaded, Marco moves into position once more, stepping out from behind the tower wall to attempt a shot at the bandits in the back. At least if he misses, the back of the room should be illuminated.

[sblock=ooc]MA: Move to E16
SA: Attack Bandit L

Attack +4, 1d8 damage[/sblock]
 

The man you would take as the bandit captain continues to shout orders to his troops, as he withdraws and hurls another throwing axe toward Ragnok. But as before, the axe is deflected by the dwarf's stout armor.

Otto zigs and zags through his allies and into the tower, shifting just behind Coraine in the corner of the "foyer".

Ragnok slashes his axe across at the next bandit, and sends another foe tumbling away into a heap.

Two Axe feels like a wolf among sheep as he surveys the archers. Leaping down from his position atop the low wall, he finds target's aplenty and strikes out with his strange double axe, shotuing with fury. Furios are the half-orc's strikes indeed, and he leaves two of the men laying in crimson pools.

The bandit in the rear with the bow drops his weapon and rushes Two-Axe, drawing a wicked looking flail as he does so. He swings it about his head as he nears, striking the beefy half-orc a stunning blow. Although his armor kept him alive, Two-Axe realizes that another blow like that could end him.

Coraine finds his opponent out of his range, and so steps up past Ragnok to pursue. He manages to catch the backpedaling archer with his sharp axe, and nearly severing the man's neck.

Dara tries to keep some of the attackers between herself and the archers...seeing Two Axe drop the bandit she had wounded, the warrior turns her attention to the next closest foe. Her savage overhand blow is aided by her leap down from the stone wall, and she cleaves her foe from shoulder to sternum.

Verdis moves out of the doorway to allow the others in and lets his crossbow fall to hang from his shoulder. Calling upon his arcane power he hurls an eldritch blast the same bandit on the stairs. The blast strikes the wounded bandit, and he falss back and tumbles down the stairs to lay very still.

Crossbow loaded, Marco moves into position once more, stepping out from behind the tower wall to attempt a shot at the bandits in the back. The bolt misses, clattering against the rear wall of the room, but casting its bright light about and illuminating much of the large tower.

The bandits attempt to put up some sort of defense over your savage onslaught, but their numbers have been rapidly thinned. One tries to put an arrow into Coraine, but he is too rattled to aim well and the missile goes wide. One strikes at Ragnok, but again fails to penetrate the dwarf's armor. One near Two Axe drops his bow and pulls a shortsword from his belt, but his strike is nowhere near the large warrior. The last bandit upon the stairs launches an arrow at Verdis, grazing the warlock's neck.




Initiative Count
Bandit C 22, attack vrs Ragnok 16 (failure)
Otto 20, moves
Ragnok 17, attack vrs Bandit 4 18 (success), damage 13
Two Axe 17, attack vrs Bandit 7 "20" (crit), confirm 17 (success), damage 18; attack vrs B8 17 (success), damage 9
Bandit L 16, attack vrs Two Axe "19"+ (threat), confirm 17 (failure), damage 9
Coraine 11, attack vrs Bandit 2 18 (success), damage 11
Dara 11, attack vrs Bandit 6 "20" (threat), confirm "20" (success), damage 21
Verdis 14, eldritch blast vrs Bandit 12 20 (success), damage 5
Marco 9, attack vrs Bandit C 8 (failure)
Bandit 1 7, attack vrs Coraine 9 (failure)
Bandit 2 7, down
Bandit 3 7, down
Bandit 4 7, down
Bandit 5 7, attack Ragnok 19 (failure)
Bandit 6 7, down
Bandit 7 7, down
Bandit 8 7, down
Bandit 9 7, down
Bandit 10 7, attack vrs Two Axe 10 (failure)
Bandit 11 7, attack vrs Verdis 19 (success), damage 4
Bandit 12 7, down

PC Status
Coraine 20/28
Two Axe 10/28
Dara 18/24
Verdis 13/17


[sblock=Opponent Status, players do not look]

B2 DEAD
B3 DEAD
B4 dying, -3/10
B6 DEAD
B7 dying, -8/10
B8 dying, -7/10
B9 dying, -3/10
B12 dying -1/10

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Battlemap:
 
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Two axe knows he's close to death, but his resolution never falters. His best option is to take down his opponent first. He focuses all his effort against his flail-weilding foe, striking at him with both sides of his weapon.

OOC: AC: 18 Double axe: +7/+7 1d8+4 or 1d8+2
 

Verdis

Clutching the wound on his neck, Verdis snarls at the archer. He lashes out with another blast of arcane energy.

[sblock]+6 Eldritch Blast Ranged Touch 2d6 20/x2 60' r (+1 to hit and damage within 30')
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Marco sighs heavily as his bolt goes wide, using the new lighting to survey the battlefield. He scowls as he watches the heavy flail crush heavily into the body of the new recruit.

"Honestly. You'd think you lot would take more care."

He steps up behind the half-orc and murmers a prayer of healing as he leans over the short wall to press his hand against the warrior's back.

[sblock=ooc]I can reach over the wall, I assume?
5' step north
Cure Moderate Wounds on Two Axe.
2d8+7[/sblock]
 

Otto, rapier in hand, waits for an opening to enter the main room.

OOC:
[sblock]
Delay for Ragnok to move, hopefully.

If Ragnok moves forward, Otto moves into square H14 and attacks the adjacent bandito. Atk +3, Dmg 1d4, Crit 18-20/x2.

If Ragnok doesn't move, Otto moves into square H15 and does nothing.
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Trusting Ragnok to take down the remaining bandit near them, Coraine moves to cut off the captain's retreat. He engages the fellow in combat, launching an upward strike to the groin.

[sblock=OOC]Move I14 to K12

Attack +8, damage 1d8+4, x3

AC 21, hp 20/28[/sblock]
 

Dara

Not letting her sword rest, Dara immediately looks for the next opponent and swings her blade against him.


OOC: Attack vs 'L' (or '10' after a 5-ft. step, if 'L' goes down before).
 

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