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CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Your group heads south, and then with a quick decision from Ragnok, head east. The corridor ends in a plain chamber that appears to have once been an armory. Wooden racks for weapons litter the place. All that remains are broken weapons, sundered shields, and ruined coats of mail. Cobwebs hang in many places, and a thick layer of dust lies undistrubed on the floor. A quick search of the room turns up nothing of value.

Ragnok then leads the way to the west, and you find another room nearly identical to the one you just left. It is much the same, though this one also contains several skeletons, some human, and some that appear to be gnoll. A search reveals little of value, although an rotten leather quiver still contains seventeen usable arrows.



Now where?


 

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"Let's keep moving until we've explored all this downstairs. If we don't find anything here, we'll try to main stairs from the ground floor temple." says Two Axe
 



After traveling north about fifty feet, you are met by yet another fork. The corridor north disappears beyond the edge of your vision. The corridor to the west disappears into the darkness as well, though you can see another hallway split off to the north in that direction. To the east, the corridor appears to open into a chamber.

Although nobody else hears anything over the sound of Two Axe and Ragnok's heavy boots, Coraine could swear he heard the sound of voices whispering from the east as you came to a stop at the fork. All is now quiet.



 



You can smell the foul odor of fecal matter and filth after just a few steps down the corridor to the east. The area ahead appears to be a large pillared room.

No sooner have Ragnok and Two Axe entered the chamber when there is a clicking noise beneath their feet. A moment later, there is a loud clanging sound as a heavy portcullis slams down behind them, seperating them from the rest of the group.

The 70' x 50' chamber they are in appears to be deserted, and smells as if it has been used as a privy. Filth and excrement are spread about the floor, and piles of bones and skulls lie heaped around the pillar bases. The ceiling is 40' overhead, the thick columns arching up to support it.


OOC: Actions?
 

Two Axe will hold his ground for a few moments. If no obvious threats emerge, he will then lean his axe against the wall, and ask Ragnok to help him lift the portcullis.
 

[sblock=OOC]Coraine will always share any perceptions that might affect the safety of the group. As a case in point, he would definitely have told people about the voices he thought he heard.

This is not so much for you, Rhun, since you put his perceptions in open text (thank you) as it is for the other players, who might be roleplaying the opportunity for conversation. In circumstances like this one, a PbP can upset the balance of actions.[/sblock]
Coraine's head snaps up as the portcullis rumbles to the floor. Moving forward quickly and leaning his axe against the wall, he gestures for Dara to help him lift it.

"Otto, look for a mechanism to open it. Verdis, Marco, be ready to offer missile support to Ragnok and Two Axe if they're attacked. Ready, Dara? Heave!"
 

Into the Woods

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