• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Marco shrugs and holds his crossbow to his shoulder as he peers into the room beyond Two Axe and Ragnok. The odors assault his nose and he is quite glad he is not trapped in there with him, for more than one reason.

"Well, it seems that something alive was here."
 

log in or register to remove this ad

Dara

Seeing Coraine going for the portcullis and asking her to help, Dara moves to his side, drops her torch and puts her now free hands to use, trying to lift the iron bars.
 

Boddynock said:
"Otto, look for a mechanism to open it. Verdis, Marco, be ready to offer missile support to Ragnok and Two Axe if they're attacked. Ready, Dara? Heave!"

"Will do," the halfling replies, as he sets about to look for traps or any other sorts of mechanical gizmos that might unleaven the bars.
 

As Coraine and Dar grip the heavy iron bars and attempt to lift them, Otto goes to work looking for a release mechanism, as Ragnok and Two Axe ready their weapons and stay alert for an impending attack.


Dara lends her strength (Aid Aother 9+2=11, success) to Coraine s the paladin heaves with all of his strength, but even with the help is unable to lift the massive grate (Str check 15+3+2=20).

Otto has no luck, either (Search 15), and upon first effort finds no way to release the portcullis.

Ragnok's and Two Axe's attention is diverted way from their companions, though, as the doors to the north and south slam open. Numerous foul looking humanoids, their mottled decaying flesh stretched tight across their bones, pour into the chamber.


Sorry for the delays...have had a busy week.

Initiative Count
Otto 23
Verdis 23
Ghoul 1 21
Ghoul 2 21
Ghoul 3 21
Dara 19
Two Axe 18
Marco 7
Ragnok 7
Ghoul 4 6
Ghoul 5 6
Ghoul 6 6
Coraine 4


 
Last edited:

Verdis

The Warlock calls upon his magic and releases it at the lead humanoid.

OOC: +6 Eldritch Blast Ranged Touch 2d6 20/x2 60' r (+1 to hit and damage within 30')
 

Two Axe will stand his ground, keeping his back towards the portcullis and Ragnok, and facing the creatures from the south. He'll ready an action (if feasible) to strike at the first one to come within axe range.
 



Marco peers over the shoulders of his companions, watching for signs of whatever caused the slamming doors. His crossbow held tightly in his hands, he carefully considers the fact that he's a lousy shot and wonders why exactly Coraine thought this was a good idea.

[sblock=ooc]If there's actually any ghouls in sight Marco will loose his bolt
Attack -4 (+4 -4[cover] -4[melee, likely?])

Then he will attempt to use his extensive knowledge of the undead to aid his friends in their combat.
Dark Knowledge - tactics
Knowledge (religion) +12
DC: 15 (+1 to attacks)
DC: 25 (+2 to attacks)[/sblock]
 

Otto continues looking for a release catch, but is fairly certain that if such a thing exists, it is not on this side of the portcullis.

"Again," says Coraine, heaving on the bars. "Quickly!""Ragnok, leave them to Two Axe for now and lend us a hand." Ragnok takes one look at the ghouls closing upon him, and raises his axe to attack. Dara continues the efforts, trying to lift the portcullis together with Coraine. Their efforts begin to bear some fruit, as they manage to raise the portcullis about two feet off the ground.

Two Axe stands his ground, keeping his back towards the portcullis and Ragnok, and facing the creatures from the south.

Marco peers over the shoulders of his companions, watching for signs of whatever caused the slamming doors. His crossbow held tightly in his hands, he carefully considers the fact that he's a lousy shot and wonders why exactly Coraine thought this was a good idea.

The dwarf steps toward his opponents, eager to thin their ranks. Norryjar descends in a powerful arc, and cuts completely through the closest of the ghouls.

As the ghouls from the south charge, Two Axe whips his orc double axe at the first, slashing a wicked wound across its chest.

As Two Axe attacks, the Warlock calls upon his magic and releases it at the lead humanoid. The blast strikes the creature in the chest, scorching its grey, decaying skin.

Marco release a bolt from his crossbow, but his hurried shot is blocked by one of the iron bars of the portcullis, and the arrow deflects off into the darkness.

The three southernmost ghouls lick their lips and drive at Two Axe, attempting to overwhelm the half-orc warrior before his friends can come to his aid. The frantic Two Axe parries and dodges, and somehow escapes the exchange unharmed.





Initiative Count
Otto 23, Search check 23
Verdis 23, ready action: attack vrs G6 15 (success), damage 8
Ghoul 1 21, move
Ghoul 2 21, move
Ghoul 3 21, move
Dara 19, str check to aid another 13 (success)
Two Axe 18, ready action: attack vrs G4 14 (success), damage 10
Marco 7, ready action: attack vrs G6 "1", dark knowledge 16 (+1 to attacks)
Ragnok 7, 5' step, attack vrs G1 28 (success), damage 16
Ghoul 4 6, bite vrs Two Axe 13 (failure)
Ghoul 5 6, bite vrs Two Axe 5 (failure)
Ghoul 6 6, bite vrs Two Axe 11 (failure)
Coraine 4, str check 22 (17+2+3)






[sblock=Opponent Status - Player's don't look!]
Ghoul 1 dead
Ghoul 4 3/13
Ghoul 6 5/13
[/sblock]

 
Last edited:

Into the Woods

Remove ads

Top