CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Marco scratches at his head slightly. Honestly, it seemed like Ragnok and the new axeman had things under control. And combat wasn't exactly his forte. It seemed more likely that an unlucky riccochet would catch one of his allies. Shruging to himself he contents himself with shouting advice to his teammates on how best to defeat the ghouls.
 

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Realizing his search is getting fruitless and likely moot, Otto draws his weapons. "Look, ummm.... ghouls... I think," he says, pointing towards the creatures.

OOC:
[sblock]Ready an action to strike a ghoul that gets close enough.[/sblock]
 


Two Axe stands and delivers. He can hardly guess what these creatures are, but they do seem to be hurt by his axe.

OOC: Full attack. +7/+7 1d8+4/1d8+2 If he drops one with his first hit, he'll change his target to another for the second strike. AC: 19
 

Dara

Dara continues to lift the portcullies, hopefully allowing either Ragnor and Two-Axe to retreat, or rather the rest of them to help out.
 



Realizing his search is getting fruitless and likely moot, Otto draws his weapons. "Look, ummm.... ghouls... I think," he says, pointing towards the creatures.

Verdis sends another ray of eldritch energy at a foe, striking the same foul beast as before and blasting it over backward.

Two of the creatures step in close to Ragnok, unleashing a barrage of dirty nails and yellow teeth at the dwarf. Unfortunately for Ragnok, he suffers a pair of minor claw wounds...and discover why ghouls make such fearsome foes as his body becomes frozen in place.

Two Axe stands and delivers. He can hardly guess what these creatures are, but they do seem to be hurt by his axe. His first strike cuts one of the beasts down, and his second blow carves a chunk of dessicated fesh from the second creautre's side.

Marco scratches at his head slightly. Honestly, it seemed like Ragnok and the new axeman had things under control. And combat wasn't exactly his forte. It seemed more likely that an unlucky riccochet would catch one of his allies. Shruging to himself he contents himself with shouting advice to his teammates on how best to defeat the ghouls.

The final ghoul leaps on Two Axe, digging the claws of one hand into his flesh. The half-orc feels his muscles begin to lock-up as he is paralyzed by the ghoul's attack.


Coraine grits his teeth, frustrated to be held back by the intervening bars. Digging deep, he attempts to heave them still further up. Dara continues to lift the portcullies as well, hopefully allowing either Ragnor and Two-Axe to retreat, or rather the rest of them to help out. Somehow, between the two of them, they force the portcullis even higher, up above their heads, leaving the way before you open.







Initiative Count
Otto 23, ready action
Verdis 23, attack vrs G6 17 (success), damage 12
Ghoul 1
Ghoul 2 21, 5' step, claw vrs Ragnok "20" (threat), confirm 16 (failure), damage 2; claw vrs Ragnok 18 (failure); bite vrs Ragnok 10 (failure)
Ghoul 3 21, claw vrs Ragnok 10 (failure); claw vrs Ragnok "20" (threat), confirm 7 (failure), damage 1; bite 21 (failure)
Dara 19, Str check to aid another 15 (success)
Two Axe 18, attack vrs G4 19 (success), damage 6; attack vrs G5 16 (success), damage 4; fort save 13 (failure)
Marco 7
Ragnok 7, fort save 10 (failure) - paralyzed
[/s]Ghoul 4 6[/s]
Ghoul 5 6, claw vrs Two Axe 5 (failure); claw vrs Two Axe 19 (success), damage 3; bite vrs Two Axe 5 (failure)
Ghoul 6 6
Coraine 4, str check 25 (20+3+2)


PC Status
Ragnok 29/32, paralyzed 4 rounds
Two Axe 25/28, paralyzed 5 rounds


[sblock=Opponent Status - Player's don't look!]
Ghoul 1 dead
Ghoul 4 dead
Ghoul 5 9/13
Ghoul 6 dead
[/sblock]

 
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"Now, everybody inside. We'll cut them down. Marco, can you turn them? Dara, when the others are through, on the count of three. One, two ..."

Waiting for the others to move past him, Coraine locks eyes with Dara and, on the count, grabs his axe and steps forward. Once inside, he attacks the nearest ghoul.
 

Dara

Dara nods then waits for everyone else to move through, then steps into the room herself together with Coraine. Once inside, she draws her sword and looks for an opportunity to use it. Seeing both warriors in the room fallen prey to the undead's nasty poisonous claws, Dara improves her own defenses by casting a spell of protection, instead of immediately rushing into the fray.


OOC: Delay down to 4. Leave the portcullis and move into the room, not within 5 ft. of any of the ghouls (i.e. BM85), Draw sword; Cast Shield (no ASF).
 
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Into the Woods

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