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Land Outcast

Explorer
"brother..." don't smile at me, you son of an orc and a rock...
Blood started heating in Ragnok's veins, and took only two or three seconds of silence before it reached boiling point.

Instead of hacking down on the dwarf's hands, Ragnok made a sudden twist of the weapon, slamming the flat of the axe against the dwarf's hands, probably breaking some fingers.
He would have preferred to slam it against the bandit's head, but he couldn't afford that luxury.
"brother..."

Clenching his teeth, Ragnok breathes once, trying to relax...
He nails the axe to the floor and starts.

"This is no normal bandit den, what is goin' on down 'ere?"

My brother for the last... If he insults Keran I'm not sure if I'll find temperance not to split his skull in two.

"An' don't preach to me yer gibberish.
Explain."
 
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Rhun

First Post
The dwarf bears the broken fingers without crying out, but a grimace of pain mars his features. He glares at Ragnok, giving the good dwarf a heavy dose of the "evil eye." After a few minutes, he again speaks. "The Temple is the base for the Cult of Elemental Evil. We who follow the ways of the Temple recognize the elements for what they are: the purest form of power and chaos to be found in the world. It brings us power, wealth, and glory!"
 

Land Outcast

Explorer
The emerald-eyed dwarf shows no reaction to the information provided, and after waiting to see if there was an more to add, he carries on.

"About the Factions now." Whatever they might be "The temple's" he says the word with the tone of voice reserved-for-the-innkeeper-when-you-find-the-previous-occupant-decided-to-take-a-dump-in-your -assigned-room-and-noone-cleaned-up "layout: the building's structure and organization."

With this, he takes out his bodka and takes a quiet sip.
 


Rhun

First Post
"Are you dumb, dwarf?" asks the cult follower to Ragnok. "The factions rever the different elements. Fire, Water, Earth and Air. Each faction pays homage to the Greater Temple. The layout of the dungeons beneath the Temple are quite extensive. Each faction controls a different region. The Cult of Earth currently hold the Temple's first level, while the other three hold areas of the second dungeon level. The third level houses some of the Temple's greater assets, and the fourth and deepest level is dedicated to the Greater Temple."
 

Land Outcast

Explorer
In response to the insult, Ragnok simply spits some of the vodka on the bandit's wounded hands. It sure hurts more than his insult. And continues:
"So, pray tell, is there friction between the factions or are they strongly united?"


/after receiving an answer/
"Also, have you taken a dwarven prisoner in the last months?"

OOC: last two questions form me, feel free to suggest more
 
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Scotley

Hero
Verdis

Verdis continues to glare at the prisoner and then leans in to whisper a suggestion to their interrogator.

OOC: See if you can get any detail about what sort of creatures serve the elements? Nice job getting him to talk!
 

Rhun

First Post
Some of this information may be redundant, as I honestly don’t remember everything that you’ve discovered so far…

A thorough interrogation of the renegade dwarf takes several hours, much of it frustrating, especially to Ragnok. Eventually, though, you learn all that the dwarf seems to know about the Temple of Elemental Evil and the cult’s followers.

Jargo (the dwarf) explains that the Cult of Elemental Evil is dedicated to the concepts of Evil and Chaos, the destruction that the elements can sow, and the power that comes with control of said elements. The four main factions of the cult (Fire, Water, Earth and Air) have again grown powerful, but because of their chaotic nature they spend as much of their time fighting amongst one another as they do working together against the forces of good. The high priests of each cult hate one another, and often send skirmish troops into each others’ domains. Jargo himself serves The Greater Temple which is dedicated to the combination of the elements, and maintains some control over the factions, who all pay fealty to its power. Amongst those that vie for control of the Greater Temple, though, are three sub-factions. In order of relative strength, they pay homage to Iuz the Old, the foul demoness Zuggtmoy (Lady of Fungi) and the dark and beautiful Lolth. While these sub-factions work together to further the cause of the Temple, the dwarf reveals that each really only seeks power for themselves.

The Temple’s upper works are mostly shunned and abandoned, besides the group of mercenaries and bandits that had garrisoned the broken tower. The real power of the Temple is centered below ground, in the dungeons. The first dungeon layer is controlled by the Earth Temple and its undead minions. The second dungeon level is shared by the Air Temple, the Fire Temple and the Water Temple, and all of their various minions. The third level was reserved for rewarding the faithful of the Temple, but now serves as a garrison for many of the Temple’s elite troops. The fourth dungeon level is dedicated to the glory of the Greater Temple, and most of the cult’s leaders can be found there.

Jargo claims that the Temple is far too powerful for you to do any real damage to the cult. He claims that the Temple’s forces number in the hundreds, and include powerful clerics and wizards. Unless of course, you could find someway to destroy the Temple itself and all within…but even the great mages and priest who sealed the Temple a decade ago lacked the power for that task.

Concerning any dwarven prisoners, Jargo tells you that one was taken a couple of months ago. After being beaten and tortured, the wretch was taken to the darkest depths of the Greater Temple. Jargo knows little more than that. Perhaps he was sacrificed for the glory of the Temple, or perhaps he was sold into slavery, to add coin to the Temple’s coffers.


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Day 9 -Evening

With all you have learned from the dwarven prisoner, you decide your best option at this point is to return to Hommlet to rest and dispose of the prisoner. The trip takes the remainder of the day, but with the rain having stopped and the weather improving it is much more pleasant than the last time you came this way. You pass a few travelers on the road…but no dangers or threats.

Arriving at the village, you turn the dwarven prisoner over to the guards at Lord Burne’s tower, and head for the Inn of the Welcome Wench, where Ostler Gundigoot greets you with a meal of stuffed trout and mugs of cool ale.


Another post will be following…I beg patience. :D
 

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