Some of this information may be redundant, as I honestly don’t remember everything that you’ve discovered so far…
A thorough interrogation of the renegade dwarf takes several hours, much of it frustrating, especially to Ragnok. Eventually, though, you learn all that the dwarf seems to know about the Temple of Elemental Evil and the cult’s followers.
Jargo (the dwarf) explains that the Cult of Elemental Evil is dedicated to the concepts of Evil and Chaos, the destruction that the elements can sow, and the power that comes with control of said elements. The four main factions of the cult (Fire, Water, Earth and Air) have again grown powerful, but because of their chaotic nature they spend as much of their time fighting amongst one another as they do working together against the forces of good. The high priests of each cult hate one another, and often send skirmish troops into each others’ domains. Jargo himself serves The Greater Temple which is dedicated to the combination of the elements, and maintains some control over the factions, who all pay fealty to its power. Amongst those that vie for control of the Greater Temple, though, are three sub-factions. In order of relative strength, they pay homage to Iuz the Old, the foul demoness Zuggtmoy (Lady of Fungi) and the dark and beautiful Lolth. While these sub-factions work together to further the cause of the Temple, the dwarf reveals that each really only seeks power for themselves.
The Temple’s upper works are mostly shunned and abandoned, besides the group of mercenaries and bandits that had garrisoned the broken tower. The real power of the Temple is centered below ground, in the dungeons. The first dungeon layer is controlled by the Earth Temple and its undead minions. The second dungeon level is shared by the Air Temple, the Fire Temple and the Water Temple, and all of their various minions. The third level was reserved for rewarding the faithful of the Temple, but now serves as a garrison for many of the Temple’s elite troops. The fourth dungeon level is dedicated to the glory of the Greater Temple, and most of the cult’s leaders can be found there.
Jargo claims that the Temple is far too powerful for you to do any real damage to the cult. He claims that the Temple’s forces number in the hundreds, and include powerful clerics and wizards. Unless of course, you could find someway to destroy the Temple itself and all within…but even the great mages and priest who sealed the Temple a decade ago lacked the power for that task.
Concerning any dwarven prisoners, Jargo tells you that one was taken a couple of months ago. After being beaten and tortured, the wretch was taken to the darkest depths of the Greater Temple. Jargo knows little more than that. Perhaps he was sacrificed for the glory of the Temple, or perhaps he was sold into slavery, to add coin to the Temple’s coffers.
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Day 9 -Evening
With all you have learned from the dwarven prisoner, you decide your best option at this point is to return to Hommlet to rest and dispose of the prisoner. The trip takes the remainder of the day, but with the rain having stopped and the weather improving it is much more pleasant than the last time you came this way. You pass a few travelers on the road…but no dangers or threats.
Arriving at the village, you turn the dwarven prisoner over to the guards at Lord Burne’s tower, and head for the Inn of the Welcome Wench, where Ostler Gundigoot greets you with a meal of stuffed trout and mugs of cool ale.
Another post will be following…I beg patience.