CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

"Well then," starts Kurt as they continue their way into the village. "What deserving souls do do we knock around in the name of the Invincible One?"
 

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Verdis

"I say we make our way back into the Temple. We could quickly be overwhelmed in Nulb. Plus, in Nulb there might be a few innocents, but in the temple we can be sure of our foes."
 

You make your way across the creaking wooden bridge that spans the Imerdys Run, and are shortly passing through the center of the the ramshackle village. You are eyed by several "toughs" standing in the yard of the Waterfront Hostel as you pass the establishment, but they say nothing, simply watching until you are out of sight.

Soon enough, though, the small village falls behind and you again find yourselves travelling the rocky, rutted trail into the darkly wooded hills in which the Temple awaits. Although the sun is not completely down yet, the shadows and gloom already feel quite oppressive.
 

Verdis

"Suddenly, Nulb doesn't seem so bad." He sighs, "There's nothing for it, but to go in." He checks his crossbow and puts on a determined look. "Shall we go in through the main temple again? They know we've found the back door, so can expect it to be watched."
 

Dara

“Did the tunnel even lead to the temple? Really, we should just enter through the front door. Didn't look like there's much on the ground level, anyways.”
 

Kurt stands by silently, waiting the group to make a decision. He spends his time looking over the entrance and steeling himself for what is to come.
 

"It's been a couple of days since we were here. Let's hope that their security is relaxed. Otto, do you want to do the honours again?"

Coraine indicates the door they went through last time.
 

Boddynock said:
"It's been a couple of days since we were here. Let's hope that their security is relaxed. Otto, do you want to do the honours again?"

Coraine indicates the door they went through last time.

"Oh, yes," Otto replies, looking around the area. "I have a look round and be right back."

Otto searches the area, using as much stealth as is logistically possible.
 

[sblock=For Legildur, since Kurt hasn't been here before]

The track leading from Nulb quickly becomes more rutted and spotted with rank weeds - thistles, burrs, thorns, nettles, and others. The other vegetation is quite disconcerting - dead trees with a skeletal appearance, scrub growth twisted and unnaturally colored, all unhealthy and sickly looking or exceptionally robust and disgusting. Quite suddenly, the ruins you have sought appear before you. The outerworks, once stout walls and towers, have been thrown down, and now are little more than overgrown mounds of grey rubble and blackish weeds. Skulls and bones of humans and humanoids gleam white here and there amidst the growth. A grove of oddly stunted and unhealthy looking usk trees still grow along the northen end of the former compound, and a stump of a tower juts up from the northeastern corner of the shattered wall.The leprous grey Temple, however, stands intact, its arched butresses somehow obscene with their growth of climbing vegetation.

Everything surrounding the place is disgusting. The myriad of leering faces and twisting, contorted forms writhing and posuting on every face of the edifice seem to jape at the obscenities they depict. The growth in the compound is noisome. Thorns clutch, burrs stick and crushed stems emit foul stench or raise angry welts on exposed skin. Worst of all is the pervading fear which seems to hang over the entire area - a smothering, clinging, almost tangible cloud of vileness and horror. Sounds seem distorted, either muffled and shrill or unnaturally loud and grating.

Your eyes play tricks. You see darting movement at the corner of your vision, but when you shift your gaze toward such, there is nothing there at all. You cannot help but wander who or what made the maze of narrow paths through the weedy courtyard. What sort of thing could wander here and there around this ghastly edifice of evil without shrieking and gibbering and going completely mad? Yet the usual mundane sounds of your travel are accompanied only by the chorus of the wind, moaning through hundreds of aperatures built into the stonework to sing like doomed souls given over to the tender mercies of demonkind. Echoing these horrible sounds are the macabre croaks from the scattered flapping, leering ravens.

There is no doubt; you have come to a place of ineffable evil.


[/sblock]
 

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