CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)


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Dara realizes (spellcraft check = 23) that the trap was probably a Glyph of Warding, and that it was most likely discharged when Otto probed it, leaving the door unwarded afterward.
 

Rhun said:
Dara realizes (spellcraft check = 23) that the trap was probably a Glyph of Warding, and that it was most likely discharged when Otto probed it, leaving the door unwarded afterward.

OOC: assuming Dara tells Otto this...

"Very well, I shall return again shortly," the halfling says, trotting off into the forest.

Otto will once again attempt to unlock the door. Before doing so, Otto will check for traps, just to be sure. ;)
 


Otto returns to the eastern side door of the Temple, and takes his time searching it for traps or danger. It appears that beyond the warding glyph, there is no further danger from the door.

Putting pick to work, the fey-touched halfling takes his time and soon the lock clicks as the tumblers unlock. Pulling the door open a bit, Otto peeks through into the dim chapel beyond. No threats assert themselves, and all seems quiet. Though, who knows what dangers the rows of garish pillars could hide?
 




As you move into the Temple, you are again nearly overwhelmed with the feelings of oppressiveness, pervasive evil and general depravity. The stained glass windows cast the dim light of the overcast sky into garish colors across the floors and walls of the place, and the sheer wickedness of the bas-reliefs, frescoes and paintings assault your senses, offending you with their vileness.
 
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