CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Kurt breathes deeply of what is likely to be his last outside air for sometime. Confident in his own abilities to apply Heironeous' Treatment to those inside, he waits patiently for the group to decide the way forward.
 

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Trevor Champlaign

"I certainly don't want to enter like I did before, I was just lucky to stumble across your group before misfortune overtook me permanently! I'm all for repeating the way you entered previously. Just point me in the right direction, if you want me to lead our procession, or lead me, if you want me to follow. I was thinking that I should probably either be at our leading edge, or else our trailing end. What is the preference of the group?"
 

Leif said:
"I was thinking that I should probably either be at our leading edge, or else our trailing end. What is the preference of the group?"
"Well, we know that there are traps set in the temple, so if you have expertise in that area it would be a boon if you could warn us."
 

Trevor Champlaign

Boddynock said:
"Well, we know that there are traps set in the temple, so if you have expertise in that area it would be a boon if you could warn us."
"I shall do my utmost to notice such mechanisms and render them harmless, at least to us. But any warnings that you can offer about the traps before I blunder into them will be greatly appreciated."

OOC: When we get to the temple, Trevor will proceed with as much caution as he is able to muster, and search for traps as much as he can.
 

Crossing the debris strewn courtyard to the Temple, you again stand before the great bronzewood side door that you have used for entrance into the Temple several times before. It again appears to have been closed and locked behind you. A cool wind rises from the east as you stand looking, rustling your hair and clothing.
 

Verdis

"Here's your chance to prove yourself, can you get the door open. We've encountered traps here before." Verdis holds his crossbow ready and uses his new invocation to allow himself to see in the dark.
 


the door

OOC: Trevor cautiously approaches the door, inspecting the area around it for traps. Then, if he sees none, he'll sneak up as quietly as possible and carefully inspect the lock for traps or alarm triggers. (They may have at least added a doorbell or something, hehe.) If he finds something suspicious, he'll stop for the moment. If not, then he'll attempt to pick the lock.

Trevor's relevant skills: Search +8, Spot +6, Open Locks +13, Disable Device +10, Move Silently +11
 
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