CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Letting Trevor and Ragnok lead the away around the corner, you soon find yourselves standing before another heavy wooden door. A little further on, the passageway looks to have a branch heading south, and further along its length it appears to turn north.


-
 
Last edited:

log in or register to remove this ad

"Another door, another opportunity to apply The Treatment," Kurt mutters. But first he heads down to each of the intersections to the east and sticks his head around each to see if anthing of interest is there, leaving the others to check the heavy wooden door.
 

Trevor Champlaign

OOC: Trevor checks the door for traps, first, and then after it has been cleared of those, he quietly, slowly, and carefully tests the latch to see if it is locked. If it is locked, he will use his open locks skill. But, regardless of whether it is locked or not, Trevor will not allow the door to open until everyone has returned and is fully prepared to enter. And Trevor will be very careful to make sure that Kurt is the first one through this door! :)
 


Sorry for the delay, guys. I had hoped to get the next post up Monday, but I've had this brutal head cold the last couple of days. I hope to have the next IC post up tomorrow night, though...
 



Day 11, late morning - Temple Dungeons

While Trevor examines the door, Kurt explores down the passage a bit. The southern corridor ends, with two doors set across from one another. To the east, the corridor runs to intersect with one you have previously explored, but also branches to the northwest.

Returning, the cleric sees that Trevor has not found any traps, and that his companions are ready to proceed through the northern door. Entering the chamber, you again find another empty room. The vare stone walls of this place have only a few scattered pegs here and there, and three brackets holding unlit torches. A crude wooden table rests against the eastern wall, with three stools nearby. A small keg of water stands in the northwest corner, and next to it is a mound of ordinary looking dirt. Another door is set in the east wall.

Ragnok grumbles under his breath, the dwarf obviously displeased with finding no enemies to fight.

-
 
Last edited:



Remove ads

Top