Jinx blinks and cringes at Sir Merrick's heavenly aura. Not feeling entirely comfortable under the canopy of the knight's radiant glow, Jinx stops just a beat to let the man get a step or two ahead.
The gothic arch, high and indomitable overhead, draws Jinx's eye to the ceiling. Grabbing the second torch on the left and reaching into his pack for flint and steel but finding none, Jinx cringes a second time, albeit for a different reason. Blast it! No flint and steel! Putting his back back on his back in full and, unlit torch in hand, Jinx trudges forward with the others, hurrying a little to resume his place in line.
Jinx whispers to Zirat's back, "Pssst! Zirat! Got flint and steel?" The gnome brandishes the unlit torch upward and waggles it for emphasis. Looking around at the fork in the passageway, Jinx considers. "We're chasing after earth. The tracks up top, I mean. They were earth." The gnome angles his head to the passageway leading down, the one heading west. "Down, I should think. Don't you?"
Knowledge (architecture and engineering) +10. Based on what Jinx sees of the choices and their corresponding architecture--ceiling heights, masonry, flooring, and whether there's any grandiose flourishes in detail--which passageway seems like it might best lead to a coven of earth elemental priests?