CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


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With Deren feeling a little squemish at the thought of entering the dungeons below ahead of the rest of the party, Merrick steps up and guides the way, the light of his spell illuminating the way.

After descending down a great many steps, you enter a ten foot wide hallway. The hall has a gothic arch to it, peaking some 17' above the floor. Sconces holding unlit torches line the walls in alternating ten-foot intervals; left, right, left, right.

The walls of this particular passage are plastered and painted, showing scenes of despicable evil and the glory of the Temple.

The corridor forks after about thirty feet. It continues on to the west, where it is plainly obviously that it slopes down deeper into the earth. The passage north runs beyond the reach of your light, and to the south it looks as if the corridor turns to another passage paralleling the one you are currently in.


Map to come shortly...I've got a meeting in 15 minutes, though. :)
 

Jinx blinks and cringes at Sir Merrick's heavenly aura. Not feeling entirely comfortable under the canopy of the knight's radiant glow, Jinx stops just a beat to let the man get a step or two ahead.

The gothic arch, high and indomitable overhead, draws Jinx's eye to the ceiling. Grabbing the second torch on the left and reaching into his pack for flint and steel but finding none, Jinx cringes a second time, albeit for a different reason. Blast it! No flint and steel! Putting his back back on his back in full and, unlit torch in hand, Jinx trudges forward with the others, hurrying a little to resume his place in line.

Jinx whispers to Zirat's back, "Pssst! Zirat! Got flint and steel?" The gnome brandishes the unlit torch upward and waggles it for emphasis. Looking around at the fork in the passageway, Jinx considers. "We're chasing after earth. The tracks up top, I mean. They were earth." The gnome angles his head to the passageway leading down, the one heading west. "Down, I should think. Don't you?"

Knowledge (architecture and engineering) +10. Based on what Jinx sees of the choices and their corresponding architecture--ceiling heights, masonry, flooring, and whether there's any grandiose flourishes in detail--which passageway seems like it might best lead to a coven of earth elemental priests?
 

Zirat

No flint or steel little friend
Reply the big gladiator.
I doubt that any non- magical light can pierce the evil darkness that hangs in those corridors and halls, and if do it means we are not deep enough to the source of all evil
He eyes the architectures of the place and makes a silent prayer.
 


CanadienneBacon said:
Knowledge (architecture and engineering) +10. Based on what Jinx sees of the choices and their corresponding architecture--ceiling heights, masonry, flooring, and whether there's any grandiose flourishes in detail--which passageway seems like it might best lead to a coven of earth elemental priests?


While Jinx can admire the fine engineering work it took to build this place, he has no clue which may might lead to a coven of earth elemental priests. Both the passage north and the sloping passage west show signs of recent use. The passage south does not appear to have seen the tramp of feet for many moons.

A best guess by the gnome is that the passage is sloping down is of greater importance, but his decision is based solely on the foul and evil scenes that decorate the walls of the corridor.
 

Jinx walks around, shaking his head and quietly muttering. "Not to the south, no. No prints. Maybe north." Turning to the others and raising his voice just a notch so he can be heard at a whisper, Jinx says, "No, no, no. Not north. Down seems like what we want. West. Yes." The gnome looks to Sir Merrick for approval, then to Aeron.
 

"You know more about buildings and their design than any of us, my friend. I think we should follow your instinct," Aeron notes from his place at the rear.

The cleric stoically examines the horrific depictions around him, refusing to let the evil drive him out.
 



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