Sir Merrick, obviously sick of talk, marches boldly forward down the sloping hall. Zirat merely shrugs and follows, determined to find and destroy evil where he may. As they clank ahead down the slopr, the rest of you fall into line behind them, only hoping that they aren't leading you in over your heads.
The paintings and frescoes showing scenes of despicable evil continue all the way down the slope, and onward as the passage levels out. Ahead of you, the way is barred by a huge sheet of bronze, the surface of which is covered with bas-relief faces of evil, leering creatures. The massive valve is obviously placed to prevent any progress further north.
Side passages leading east and west appear to open into chambers a bit further on...