CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Dire Lemming said:
Well Shoon was going to scout out left but if Deren catches him and offers to do it instead then he'll leave it to the halfling.

Well, since Shoon doesn't seem as good a scout as Deren [except perhaps for movement speed] Deren will agree to go on ahead and head. "Shoulda stayed quiet," he mutters to himself as he takes lead. "Then I couldn't stayed in the back and be left to myself. Course had I wanted to be safe, I wouldn't have come here at all."

OOC: Possibly relevant skills
Hide +4 +6 +9 +18
Listen +3 +1 +2 +6
Move Silently +5 +6 +3 +14
Survival +4 +2 +6
 

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Sir Merrick gives the scout a chance to move ahead and do his job, but then advances providing Deren with the illumination he needs as he takes point.
 


Deren moves ahead of the party, on the fringe of the light provided by Sir Merrick some twenty or thrity feet behind him. The halfling finds himself entering a large chamber. The walls here appear to be plastered and painted, and the remnants of carpet litter the floor. Litter and filth also clutter the floor, and the room stinks of offal and rot.

A bad feeling begins to come over the halfling scout just before he hears the sounds of hissing and clacking. Then, a large bear-like beast rushes at him out of the darkness, its large, sharp beak reflecting in the dim light. A length of chain dangles from an iron ring about the thing's neck.




Deren and Shoon get to react before the Owlbear's initiative.

Initiative Count
Deren 24
Shoon 17
Owlbear 16
Aeron 15
Ciaran 9
Merrick 6
Jinx 4
 
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Seeing the halfling in trouble, Shoon rushes to his aid, drawing a sai and hurling it at the monstrous creature.

OOC: Shoon was beside Sir Merrick.
 
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"Okay," says Deren as he sees the beast before him, "All this scouting thing did was put me in front of everybody when the fight starts, and I seriously don't like that." He throws a dagger at the owlbear and moves back, preferably behind somebody big.

OOC: Dagger +7 ranged 1d3+2 [within 30 feet +1/+1] +1d6 Sneak Attack

And, of course, range increment - crappy knives...
 

Zirat

Haha, feels like in the ring.
The Gladiator calls, strides forward while swinging his spiked chain.
Let me see what you have, you fluffy bear.

[sblock]
Weapon Range 10 ft.
Charge, AC 18
MW Spiked Chain [attack:+11 charge included, Dmg:2d4+4, crit x2, 10 lb., two-handed, piercing]
*You forgot Aeron token on the map[/sblock]
 

"If it's on a chain then stay back and kill it from range." Sir Merrick hurls a javelin at the beast if he has a clear shot. If it grapples Zirat before the gladiator heeds his call then Sir Merrick will charge in with his glaive.
 

Jinx freezes in place, ears pricked to the sounds of the furred terror, hand locked mid-motion. About to cast a spell, the gnome wizard instead gives a whimper.

[sblock=Rhun]Is it possible to take no turn this round, delay for the round, and come in at the top of initiative order for the rest of the encounter? If not, then Jinx will move (to AC87, closer if need be) and cast ray of enfeeblement at the owlbear. Ranged touch attack +4, 1d6+1 strength dmg. Range 30 feet. No save, but yes to spell resistance (if Jinx needs to beat spell resistance, he'd normally roll 1d20+3).
AC 17
HP 15/15
Spot +1, Listen +3
[/sblock]
 


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