CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

"Let us hope they waste no more of our time. We have a friend to find," Aeron adds as he moves up behind Sir Merrick to heal him.
[sblock=OOC]Cure light wounds on Sir Merrick.

Rhun, I'd wanted to use only a cure minor wounds on the downed enemy so as to stop him from bleeding out.[/sblock]
 

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"We need one conscious to tell us where Lord Krane is held. Prophet, can you bring one around or do we need to haul them out as prisoners?"
 


"By Pelor's will, I shall revive one now," Aeron nods to Sir Merrick.

As the cleric moves to the same man he just healed, he looks to the members of the group not directly guarding the passage. "I could use help. I'm not of the inquisition persuasion."
[sblock=OOC]I guess first I'll make sure the guy is merely unconscious, not dead. If he's dead, find one that isn't. Then I'll use a cure light wounds spell, two if necessary.[/sblock]
 


Jinx remains in the western passageway and posts a watch looking west.

[sblock=Rhun]Spot +1. Listen +3. No darkvision (but as far as I remember, Jinx was holding Aeron's torch, though this may have changed). Does Jinx still have color spray readied?[/sblock]
 


[sblock=OOC]
Dire Lemming said:
(OCC: So... What's around the corner? Also, guys, if you're going to wake him up use the manacles first.)
Well, pretty sure Aeron wouldn't think of, or even use, the manacles of his own accord... You might want to tell him. ;) [/sblock]
 

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