Hearing the sound of Sir Merrick crying out in pain and Zirat's subsequent calls for light, Jinx begins to tremble in fear. Looking around, perhaps a touch in vain, and quietly determining that he is, in fact, the only light-bearer left, Jinx winces. "The western hall wants watching, I should think."
Clutching Aeron's everburning torch, the gnome disregards his own advice and quickly darts forward into the southern hall, ready to unleash the spell he's held in reserve for so long.
Move 10 ft to AZ66. Hold torch in one hand and cast color spray if Jinx sees a foe in the southern hall. If more movement is needed to get the spell off, Jinx will move farther down the hall--standing over Merrick if possible/necessary. He has a total movement of 20 feet. AC 17. HP 15/15. Color spray, Will DC 15 negates.