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OOC:Um, after looking at the map I'm kind of confused. When did Shoon get back to the corner again? Also, how does Zirat know there's an Ogre around? Last time I checked, everyone down here but Merrick is blind as a bat in a burning field.
 
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Dire Lemming said:
OOC:Um, after looking at the map I'm kind of confused. When did Shoon get back to the corner again? Also, how does Zirat know there's an Ogre around? Last time I checked, everyone down here but Merrick is blind as a bat in a burning field.
[sblock=ooc] I don't know, thas is why I wrought "when there be light". for now Zirat just yells for light. I'll corect my post to clarify that.[/sblock]
 

Dire Lemming said:
OOC:Um, after looking at the map I'm kind of confused. When did Shoon get back to the corner again? Also, how does Zirat know there's an Ogre around? Last time I checked, everyone down here but Merrick is blind as a bat in a burning field.


Alright...it looks like I did miss a post where Shoon runs back to the others, so I will have to revise my post and have Merrick hit instead. Zirat has no clue anything is there in the dark...he can't see the ogre. That is why it was sblocked for Shoon and Merrick...which means Strahd is reading the sblocks meant for others...shame on you!
 


(OOC: :confused: ARG! Sorry Merrick... :eek: )

Shoon stands behind Sir Merrick wondering how exactly they are going to deal with this situation when a sudden, inexplicable, massive gust of wind blows out all the torches in the room, leaving him blinded. "What in Pelor's name-!?" He looks around uselessly, and attempts to reach Sir Merrick's back to get his bearings. Then there is a sudden cry of pain in front of him and he leaps backwards instinctively. He calls out into the darkness. "Sir Merrick? What is going on? I cannot see. Is someone injured?" He slowly starts backing out of the hallway towards the only remaining lightsource.

(OOC: Move back to AZ-64 while squinting into the darkness.)
 

Light, bring me some light. I can't see a damn thing
The champion calls in anger as he peers into the darkness

when light present he'll smash his chain on the creature that is coming

[sblock=ooc]Yep, sorry, just wanted to post accordingly. Action before light and action after light. :heh:
Do not worry, I'm not mixing character's knowledge and player knowledge. :) [/sblock]
 
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Hearing the sound of Sir Merrick crying out in pain and Zirat's subsequent calls for light, Jinx begins to tremble in fear. Looking around, perhaps a touch in vain, and quietly determining that he is, in fact, the only light-bearer left, Jinx winces. "The western hall wants watching, I should think."

Clutching Aeron's everburning torch, the gnome disregards his own advice and quickly darts forward into the southern hall, ready to unleash the spell he's held in reserve for so long.

Move 10 ft to AZ66. Hold torch in one hand and cast color spray if Jinx sees a foe in the southern hall. If more movement is needed to get the spell off, Jinx will move farther down the hall--standing over Merrick if possible/necessary. He has a total movement of 20 feet. AC 17. HP 15/15. Color spray, Will DC 15 negates.
 

Aeron moves forward, hoping to heal the fallen warrior.
[sblock=OOC]Aeron moves as close to Sir Merrick as possible, and, if able, uses cure minor wounds.[/sblock]
 

Since Deren was next to Merrick when he fell, he is going to take an educated guess and throw a dagger at the area south of Merrick which would be the only logical place for an attack to come from, essentially down the hallway as best as he remembers where it is since he hasn't really turned from it yet.

He then moves backwards cautiously [so like 10'] while grabbing a sunrod.

OOC: Dagger +7 ranged 1d3+2 [within 30 feet +1/+1]. I'm sure there's a mischance, but I might as well throw a dagger. And I don't think I can actually activate the sunrod this turn.
 

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