CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


log in or register to remove this ad

Hearing Merrick fall, Deren makes an educated guess and throws a dagger at the area south of the knight, which would be the only logical place for an attack to come from. Rewarded by the sound of a pained grunt as his knife strikes something, Deren hurries backwards while grabbing a sunrod, using the nearby wall to guide himself in the darkness.

Ciaran frowns at Merrick's cry of agony, and wonders if putting out all of the lights was really such a good idea. Needing some idea of what is going on before he can cast another spell, the wizard holds off a moment...

Sir Merrick gurgles in the dark. Attempting to warn his fellows before unconsciousness claims him, but the blow fell to quickly.

Shoon stands behind Sir Merrick wondering how exactly they are going to deal with this situation when a sudden, inexplicable, massive gust of wind blows out all the torches in the room, leaving him blinded. "What in Pelor's name-!?" He looks around uselessly, and attempts to reach Sir Merrick's back to get his bearings. Then there is a sudden cry of pain in front of him and he leaps backwards instinctively. He calls out into the darkness. "Sir Merrick? What is going on? I cannot see. Is someone injured?" He slowly starts backing out of the hallway towards the only remaining lightsource.

Hearing the sound of Sir Merrick crying out in pain and Zirat's subsequent calls for light, Jinx begins to tremble in fear. Looking around, perhaps a touch in vain, and quietly determining that he is, in fact, the only light-bearer left, Jinx winces. "The western hall wants watching, I should think." Clutching Aeron's everburning torch, the gnome disregards his own advice and quickly darts forward into the southern hall, ready to unleash the spell he's held in reserve for so long.

The sudden flare of the everburning torch's illumination reveals several things: Sir Merrick lies crumpled in a heap, a massive gash across his chest, blood pouring freely from the wound and onto the cold stone floor. Standing over the knight is a massively built ogre, clad in full plate armor, a wickedly sharp greatsword held in its massive hands.

The little gnome is taken aback by the scene, but steadies himself and releases his readied spell. Aiming high to avoid the chain-wielding gladiator, a cone of vibrant colors bursts from Jinx' hand, striking the ogre full on in the face. The ogre growls and throws up its mailed hands to cover its eyes, dropping its blade to the ground. The spell has done its trick...the beast is blinded and stunned by the magical array of colors.

...with the area now illuminated, Ciaran curses his foolishness at blowing out the lights. In an attempt to make up for his error, the wizard summons a crackling orb of bluish-white electricity, steps to the left, and hurls it at the hulking ogre. The orbs strikes the best full on, and the ogre cries out in agony and sparks and arcs of electricty pulse brightly.

Upon viewing the scene, Aeron rushes forward, dropping to his knees in hopes of healing the fallen warrior. His prayer staunches the flow of blood, but the knight is in bad shape...with out further healing, he won't be walking for a while.

Seeing the armor-clad ogre standing right before him, the always-ready Champion arcs his heavy chain in at the blinded foe, tearing a a painful wound along the creature's abdomen.

From somewhere behind the ogre, you still hear cries of disarray and confusion, and then suddenly a light flares, illuminating the area beyond the giant. A voice cries out at the same time, clearly audible over the din of the battle. "Alright you louts, get your act together. Let's kill us some rats! Ten platinum coins for the man who strikes a death blow to any intruder!"





Initiative Count
19 Deren - attack vrs O1 25 (success), vrs 50% miss chance 61% (success), damage 6
17 Ciaran - delay action
13 Merrick - unconscious, dying; vrs 10% stabilize chance 11% (failure); loses 1 hp
13 Shoon - moves
12 Jinx - moves, cast color spray
12 Ciaran - cast lesser orb of electricity, ranged touch vrs O1 15 (success), damage 13
07 Aeron - moves, cast cure minor wounds, bringing Merrick to -7 ans stabilizing him
05 O1 - save vrs Color Spray (DC15) 7 (failure)
02 Zirat - attack vrs O1 21 (success), damage 9



PC Status
Merrick -7/22; unconscious, stable
Shoon 13/18
Zirat 27/31
Jinx 15/15; mage armor (approx 55 mins left) for AC17



[sblock=Opponent Status - Players Do Not Look]
Guard 1 -4/38, stabilized
Guard 2 -3/27, stabilized
Guard 3 -7/27, stabilized
Guard 4 -3/27, stabilized
Guard 5 -5/8
O1 9/37; blinded 3 rounds, stunned 4 rounds
[/sblock]
 
Last edited:

With no hesitation, Aeron grabs his mace, steps over Sir Merrick's fallen body, and strikes at the ogre with all his might. "Your gods cannot save you now!" the cleric calls to the enemy with as much courage as he can muster.
[sblock=OOC]+5 Melee, heavy mace +1, 1d8+3, 20/x2[/sblock]
 

Rhun said:
From somewhere behind the ogre, you still hear cries of disarray and confusion, and then suddenly a light flares, illuminating the area beyond the giant. A voice cries out at the same time, clearly audible over the din of the battle. "Alright you louts, get your act together. Let's kill us some rats! Ten platinum coins for the man who strikes a death blow to any intruder!"

"Unless of course," Deren replies loudly, "You want to end up like your large about to be dead friend. If we can kill him so easily, I don't think any of you will stand a chance. Let us go in peace and we'll let you live."

Yay for no ranks in Intimidate: total modifier: +0.

Deren will then ready an attack on the nearest bandit he sees approaching, if I'm able.
 


Now able to see hwat has happened, Shoon curses his foolishness for retreating and charges back into battle to aid Sir Merrick.

(OOC: So what I want to do is, jump on top of the thing, then wrap my masterwork nunchaku around it's neck and steer it back and around the corner towards it's buddies. Failing that, I'll just hit it.

Jump +8
Climb +6
Balance +10
Tumble +10)
 

Zirat

Taking the advantage of the stunned Ogre, Zirat once again swings his chain in the air and tries to land the spiked weapon on the Ogre's torso.
Pull him back.
He calls to anyone who might be reasonable enough to pull the Sir away.

MW Spiked Chain [attack:+10, Dmg:2d4+5, crit x2, 10 lb., two-handed, piercing]
 


Jinx mimics Aeron's call upon Pelor. "Oh, great...and...shining...and...glorificus Pelor! In our hour of direst need, I call upon you, Oh great shining glorified one! Send rays that shall scorch the bones of our foes. Crisp them, oh greatest Pelor! Yes, extra crispy! With a side of crisp!" A touch misguided but well-meaning, Jinx weaves a spell and sends a fiery white ray streaking down the hall.

Cast scorching ray. Range 30 ft, no saving throw, yes to spell resistance. Ranged touch +4, 4d6 fire damage. HP 15/15, AC 17.
 

"Unless of course," Deren replies loudly, "You want to end up like your large about to be dead friend. If we can kill him so easily, I don't think any of you will stand a chance. Let us go in peace and we'll let you live."

Now able to see what has happened, Shoon curses his foolishness for retreating and charges back into battle to aid Sir Merrick. Unbelievably, he leaps into the air, grabs hold of the ogre's shoulders, and climbs on-top of the beast. The monk wraps his nunchaku around the thick, heavily muscled neck of his foe, and attempts to steer the thing back toward its companions. Through some miracle, the monk manages to force the massive hulk around, facing back down the corridor! The brute groans in pain as the nunchaku's chain grinds into its neck in the softspot between cuirass and helm.

Jinx mimics Aeron's call upon Pelor. "Oh, great...and...shining...and...glorificus Pelor! In our hour of direst need, I call upon you, Oh great shining glorified one! Send rays that shall scorch the bones of our foes. Crisp them, oh greatest Pelor! Yes, extra crispy! With a side of crisp!" A touch misguided but well-meaning, Jinx weaves a spell and sends a fiery white ray streaking down the hall. The gnome's aim is dead on, and the beams sears through the brute's armor, burns a hole in its back, and continues on, bursting out its chest as it flares into the darkness beyond.

The ogre takes two steps and collapses, falling forward. Shoon lets out a short cry of surprise and leaps off the falling hulk. Here, though, is amazing luck gives out, and the monk falls to the floor in a pile as one foot gets caught up on his foe's pauldron as he tries to jump free. Lying on the floor, Shoon notes that he is now in front of his companions, and between them and the horde od enemies coming toward him.

[sblock=Shoon]
From his excellent position lying on the cold stone floor, Shoon sees at least five gnolls, four humans and one bugbear ahead of him. They all have their weapons drawn, and appear to be ready to move in on his position. Whether or not there are more beyond the chamber or not, he cannot tell. The closest of the gnolls is only ten feet away...
[/sblock]

Another shout echoes from down the corridor as the ogre falls. "They've killed Lorg, but we won't let them get away. Form up and attack. And someone go and warn the Curate Romag and Commander Darik! Quickly now!"



Initiative Count
19 Deren - intimidate check 10 (failure)
13 Merrick - unconscious, stable
13 Shoon - (i'm just making up rules here, FWIW) jump check 23 + climb check 21 (success); no AoO (O1 is stunned), attack 22 (success), grapple check (gave Shoon +4 for circumstance) 17 vrs O1 16 (success !), damage 4; Reflex save vrs DC 10 to escape falling ogre and land on feet 9 (failure)
12 Jinx - cast scorching ray, attack "20" (threat), confirm "20" (critical - and a woo-hoo for 2 natural 20s in a row!), damage 33!!!

------
Alternative actions for Ciaran, Aeron, and Zirat? Or should I proceed to the next round?

12 Ciaran -
07 Aeron -
05 O1 -
02 Zirat -



PC Status
Merrick -7/22; unconscious, stable
Shoon 13/18
Zirat 27/31
Jinx 15/15; mage armor (approx 55 mins left) for AC17



[sblock=Opponent Status - Players Do Not Look]
Guard 1 -4/38, stabilized
Guard 2 -3/27, stabilized
Guard 3 -7/27, stabilized
Guard 4 -3/27, stabilized
Guard 5 -6/8
O1 DEAD
[/sblock]
 
Last edited:

Remove ads

Top