Hearing Merrick fall, Deren makes an educated guess and throws a dagger at the area south of the knight, which would be the only logical place for an attack to come from. Rewarded by the sound of a pained grunt as his knife strikes something, Deren hurries backwards while grabbing a sunrod, using the nearby wall to guide himself in the darkness.
Ciaran frowns at Merrick's cry of agony, and wonders if putting out all of the lights was really such a good idea. Needing some idea of what is going on before he can cast another spell, the wizard holds off a moment...
Sir Merrick gurgles in the dark. Attempting to warn his fellows before unconsciousness claims him, but the blow fell to quickly.
Shoon stands behind Sir Merrick wondering how exactly they are going to deal with this situation when a sudden, inexplicable, massive gust of wind blows out all the torches in the room, leaving him blinded. "What in Pelor's name-!?" He looks around uselessly, and attempts to reach Sir Merrick's back to get his bearings. Then there is a sudden cry of pain in front of him and he leaps backwards instinctively. He calls out into the darkness. "Sir Merrick? What is going on? I cannot see. Is someone injured?" He slowly starts backing out of the hallway towards the only remaining lightsource.
Hearing the sound of Sir Merrick crying out in pain and Zirat's subsequent calls for light, Jinx begins to tremble in fear. Looking around, perhaps a touch in vain, and quietly determining that he is, in fact, the only light-bearer left, Jinx winces. "The western hall wants watching, I should think." Clutching Aeron's everburning torch, the gnome disregards his own advice and quickly darts forward into the southern hall, ready to unleash the spell he's held in reserve for so long.
The sudden flare of the everburning torch's illumination reveals several things: Sir Merrick lies crumpled in a heap, a massive gash across his chest, blood pouring freely from the wound and onto the cold stone floor. Standing over the knight is a massively built ogre, clad in full plate armor, a wickedly sharp greatsword held in its massive hands.
The little gnome is taken aback by the scene, but steadies himself and releases his readied spell. Aiming high to avoid the chain-wielding gladiator, a cone of vibrant colors bursts from Jinx' hand, striking the ogre full on in the face. The ogre growls and throws up its mailed hands to cover its eyes, dropping its blade to the ground. The spell has done its trick...the beast is blinded and stunned by the magical array of colors.
...with the area now illuminated, Ciaran curses his foolishness at blowing out the lights. In an attempt to make up for his error, the wizard summons a crackling orb of bluish-white electricity, steps to the left, and hurls it at the hulking ogre. The orbs strikes the best full on, and the ogre cries out in agony and sparks and arcs of electricty pulse brightly.
Upon viewing the scene, Aeron rushes forward, dropping to his knees in hopes of healing the fallen warrior. His prayer staunches the flow of blood, but the knight is in bad shape...with out further healing, he won't be walking for a while.
Seeing the armor-clad ogre standing right before him, the always-ready Champion arcs his heavy chain in at the blinded foe, tearing a a painful wound along the creature's abdomen.
From somewhere behind the ogre, you still hear cries of disarray and confusion, and then suddenly a light flares, illuminating the area beyond the giant. A voice cries out at the same time, clearly audible over the din of the battle. "Alright you louts, get your act together. Let's kill us some rats! Ten platinum coins for the man who strikes a death blow to any intruder!"
Initiative Count
19 Deren - attack vrs O1 25 (success), vrs 50% miss chance 61% (success), damage 6
17 Ciaran - delay action
13 Merrick - unconscious, dying; vrs 10% stabilize chance 11% (failure); loses 1 hp
13 Shoon - moves
12 Jinx - moves, cast color spray
12 Ciaran - cast lesser orb of electricity, ranged touch vrs O1 15 (success), damage 13
07 Aeron - moves, cast cure minor wounds, bringing Merrick to -7 ans stabilizing him
05 O1 - save vrs Color Spray (DC15) 7 (failure)
02 Zirat - attack vrs O1 21 (success), damage 9
PC Status
Merrick -7/22; unconscious, stable
Shoon 13/18
Zirat 27/31
Jinx 15/15; mage armor (approx 55 mins left) for AC17
[sblock=Opponent Status - Players Do Not Look]
Guard 1 -4/38, stabilized
Guard 2 -3/27, stabilized
Guard 3 -7/27, stabilized
Guard 4 -3/27, stabilized
Guard 5 -5/8
O1 9/37; blinded 3 rounds, stunned 4 rounds
[/sblock]