CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

You all move into the oval chamber. The room is definitely natural, the ceiling averaging some ten to twelve feet high. No danger asserts itself, though who knows what could hide in the shadowy nooks and crannies of the rough walls.


[sblock=For Strahd]
Zirat detects no evil, not even the background taint that he has come to associate with being near the Temple. Perhaps you have traveled far enough from the place as to be outside its vile taint.
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"While that is a pleasant thought, I don't know that it is welcome. I have lost all sense of direction. Are we still headed in the right way?" Despite the uncertainty of his words, Aeron confidently follows Sir Merrick.
 

You make your way across the cavern, heading toward the northern passage. Merrick pauses to look down the passage, but his celestial-touched vision detects no danger in the darkness ahead.


[sblock=For Dire Lemming]
As Shoon crosses the chamber, his keen eyes spot what a section of rough, rocky wall on the chamber's southern wall that looks out-of-place; the color doesn't quite match the rest of the limestone rock in the area.
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"I have a poor sense of direction. Is this heading towards the Temple or outward as an escape tunnel?" Sir Merrick asks as he leads on.
 

Shoon stops and holds up a hand to indicate to the others that they should do the same. "Wait a moment. Take a look at this wall." He moves to a section of the southern wall and starts examining it.
 

The closer Shoon gets to the south wall, the more the "mismatched" area stands out. Close examination reveals a wooden door, covered over with lumpy plaster and mud, and painted to resemble the color of the limestone cavern.
 

"Good catch. Perhaps there is a link to both the Temple and an escape route." If under observation there is a handle Sir Merrick will pull it open.
 

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