CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

"Wait a moment. Let us first see if there is some way to look through." Shoon says, and examines the door for a keyhole or anything else that might allow them to do as he suggests. If he finds nothing he will let Sir Merrick open the door without protest.
 

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There is no keyhole or such on the door, no way to look through it. The door is fitted very well, and no light can be seen from around the frame. Nor can any sounds be heard behind the portal.

The door does have a handle for pulling, cunninly conealed beneath a mass of plaster to appear as just another protrusion from the wall.
 




There are no surprises as the door swings open, besides the crumbling of a bit of dried mud and plaster. A corridor lies beyond the portal.

The corridor is narrow, less than five feet in width, roughly hewn from the limestone. It twists and turns, running for hundreds of feet in what you can only guess is a southernly direction. The passage slopes downward, steeply enough to noticeable.

Eventually, the corridor turns sharply to the east, widening to ten feet across, the walls turning from rough hewn to a well-worked, smooth finish. Just ahead, it turns again to the south.
 
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Deren readies himself, unsure if he should be prepared for a fight or a trap. His eyes glance around cautiously. "I don't like doors," he whispers aloud. "You never know what might be lurking behind them."
 

Shoon stays behind Sir Merrick, craning his neck to get a look past his heavily armored compatriot. "Remember that we are here to rescue prisoners. If we come across anyone we should capture them alive. We need to know where the prisoners are kept."
 

[sblock=Strahd]
Zirat again detect the evil background taint that he has come to associate with the Temple of Elemental Evil. Just at the edges of his sense, he detects a much darker, more malevolent evil. However, he has little time to consider the information...
[/sblock]

The passage opens into a twenty by thirty foot chamber. Just as you cross the threshold, a runnel of flame appears from the center of the eastern wall, spreading rapidly along the wall before wrapping around the corners and continuing on along the north and south walls. The moving flame creates lines of brilliance along the walls, and then send up a spray of fiery streams as the flame runs into a pair of large sconces just at the corners where the north and south corridors enter the room. The leaping flames from the cressets light the entire area.

As you continue to watch, five blood-red candles on the floor suddenly flare to life, illuminating a summoning circle etched into the floor. There is a flash of flame and smoke from the circle, and a demonic shape steps forth; it appears as a gaunt humanoid covered in black, leathery skin. It has pointed ears, and a mouth of jagged teeth, with a large curved horn rising from the back of its head.

The thing glares at you with eyes of hellfire, malevolence filling its gaze. "Who dares summon me?" it bellows in a rasping, evil voice.


 
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