CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

"The light and noise will have alerted anyone down this corridor, we'll check down here first before exploring side rooms." Sir Merrick heads down the corridor, his vision extending beyond that of the party's light.
 

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Aeron quickly follows Sir Merrick, in agreement with the knight's assessment.
[sblock=OOC]I noticed that, since at least yesterday, the thread subscriptions seem a bit broken. However, you can still see new posts to subscribed threads in the control panel, just not in the longer subscriptions list.[/sblock]
 

You all fall into line, following Sir Merrick down the narrow passage to the south. After some fifty feet or so the passage ends in a short, steep set of stone stairs (say that ten time in a row as fast as you can). The stairs rise some fifteen feet, leading to a trapdoor set in the ceiling above. At the bottom of the stairs, a small twig broom lies against the wall.
 
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"I still do not have my bearings straight. But, I think that we don't know to what possible structure this might lead, do we?" Aeron asks his companions.

"It could be very dangerous. It functions not only as a chokepoint, but also a long way to fall. I advise caution. Perhaps those who are quicker should open the door and swiftly move up."
 



COMBAT - Surprise Round

Just as Merrick places his foot on the first step to investigate the trapdoor, he is suddenly stopped by an evil cackling sound from behind. A short verse of arcane words follow, and a powerful stroke of lightning zips down the narrow hallway, electrifying you all.

You all try to jump out of the path of the blast, but Zirat and Aeron take the full brunt of the powerful stroke. The rest of you are a bit more successful, but not one of you escape unscathed.

As your bodies convulse, spark and smoke, you manage to turn to regard a tall slender man standing behind you. He sports a bald head and short, arrowshaped goatee. He is well-dressed in plush black silk robes lined with silver-white ermine fur; the robes themselves have glyphs and such stiched onto the robes, in fine silvery thread. The man grins evilly at you. "Kneel before the might of Falrinth!" he cries.



Lighning Bolt, damage 26


Zirat, reflex save 9 (failure)
Aeron, reflex save 11 (failure)
Merrick, reflex save 21 (success)
Deren, reflex save 22 (success); if only he had evasion!
Ciaran, reflex save 18 (success)
Shoon, reflex save 24 (success + evasion)

PC Status
Zirat: 14/40
Aeron: 5/31
Merrick: 18/31
Deren: 12/25
Ciaran: 8/20
Shoon: 23/23
 
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COMBAT - Round 1 - COMPLETE

Shoon, though miraculously not injured himself, looks worriedly around at his companions, who each seem to be in very bad shape. Dashing past Ciaran and Deren he calls out to the hostile mage in hopes of diverting his attention away from his injured companions. "You are far too arrogant for a man who has only shown mediocre skill at ambush. Fine, Farlimp, let us see how well you fight in even combat!"

Even though his celestial blood partially protects him from the lightning after he dodges the brunt of the bolt, Sir Merrick does not want to face such again. Feeling penned away from his foe Sir Merrick judges the distance and lets fly with a javelin if he can do so safely. Noting the lightly armored bounty hunter and scout can close sir Merrick shouts "Deren, Shoon, take him!" The arc of Merrick's javelin is on, but it is deflected at the last moment by an invisible force.

The wizard laughs as the monks rushes past him, seemingly unconcerned by Shoon's presence. The mage takes a defensive stance, casting another spell, and a wall of roaring flames suddenly springs up between Shoon and the rest of his companions! Even from this distance, the group can feel the massive waves of heat rolling off the barrier, and know if they approach closer that they will certainly be singed. Falrinth smirks at Shoon. "Yes, my poor doomed friend. Let us see how well I fight in even combat."

Aeron winces at his wounds, and considers the need for healing. Instead, he fiercely calls, "Shoon, do whatever you can to stay as close to the enemy wizard as possible." The Prophet then utters a prayer to Pelor, and sound suddenly ceases around Shoon and the enemy wizard.

Deren moves forward, pulling up as he notes just how hot the flames are. He tosses a dagger toward the enemy, dead on target...but the weapon simply bounces off, as though it had struck a statue.

Zirat moves forward, healing himself as he does so.

Ciaran convulses, realizing the beauty of what he has just experienced--pure lightning. Still, an enemy is an enemy, and he shakes his head... how did we miss him? Still, to fight a spellcaster, one must distract him--and the lingering burn of acid will do just that. Ciaran casts Acid Arrow at the enemy mage. The acid arrow streaks forth, right toward Falrinth, only to wink out of existance as a shimmering globe appears momentary around the wizard, disrupting the arrow.


[sblock=IVV]
Based on Ciaran's extensive knowledge of spellcraft, he easily identifies several spells in existence. The enemy wizard is protected by several protection spells, including shield, stoneskin and some form of globe of invulnerability. It is clear to Ciaran that the group is completely outmatched by this wizard...Falrinth definitely has the magical power to wipe the floor with the lot of you.
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Initiative Count
Shoon 20: double move to E-65
Merrick 17: javelin vrs Falrinth 19 (failure)
Falrinth 16: cast defensively 24 vrs DC19, cast wall of fire
Aeron 15: move, cast silence on Shoon's nonchaku
Deren 15: dagger vrs Falrinth 22 (success), damage 0
Zirat 7: move, lay on hands for 6 points
Ciaran 5: cast acid arrow, ranged touch attack vrs Falrinth 22 (success), acid arrow is disrupted


PC Status
Zirat: 20/40
Aeron: 5/31
Merrick: 23/31
Deren: 12/25
Ciaran: 8/20
Shoon: 23/23
 
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Aeron winces at his wounds, and considers the need for healing. Instead, he fiercely calls, "Shoon, do whatever you can to stay as close to the enemy wizard as possible." The Prophet then utters a prayer to Pelor, and sound suddenly ceases.
[sblock=OOC]Assuming, of course, that Aeron survives to his action.

Cast silence on Shoon's nunchaku. Move to 73, D/E.

Oh, and I think that Shoon DOES have evasion...[/sblock]
 

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