Combat - Round 2 - COMPLETE
Shoon does little more than raise an eyebrow at the wall of flames that springs to life before him. The monk is a little disconcerted by the lack of sound associated with the roaring flames, and that he can no longer hear anything but utter silence. It seems that this mage actually does wish for an even fight between us... or at least for no one to interfere. Still, I am the only one who remains unscathed from the surprise attack, so it falls to me to lead the battle. With that in mind, Shoon attempts to stun his opponent with a quick jab to his side. His strikes at his foe hard, but his blow is repelled by an invisible field of force.
"Wrestle him to the ground Shoon!" Sir Merrick shouts, but the monk cannot hear a thing, veiled in Aeron's sphere of silence. The knight moves up and hurls another javelin, Merrick's eyes where he needs to go to charge through the blazing inferno in one go. Again, the javelin misses its target, deflected away from the mage by his protective wards.
Falrinth draws his dagger and steps away from Shoon, his hands going through the motions of another spell. It takes only a moment, and Aeron's silence is dispelled. The sound rushes back in, and Shoon can now hear the crackle of the roaring wall of flames.
"Damn!" Aeron curses. He quickly makes another choice against healing his companions. The cleric prays faithfully, and the mace of Pelor appears and strikes at the wizard. The mace strikes out, but fails to injure the crafty wizard.
Deren simply draws a dagger and watches the rear, readying to throw a dagger at any other opponents who may appear in his line of sight.
"By all nine hells," Ciaran curses, "He has a large amount of magical defense up, all at high level. His magical capabilities are enough to overwhelm us in a straight fight. We need to stop his magical capabilities! He cannot be cut or ensorcelled, but he still needs to breathe..." Ciaran looks around for a second plan. Then, he pulls out a thunderstone and tosses it at Falrinth. The thunderstone erupts with a loud crack, defeaning Shoon...but Falrinth doesn't seem affected.
The champion is wounded, he will not endanger himself through the fire unless he is healed
"Aeron, heal my wounds and I'll venture through the fire."
After seeing the word "opaque" in the effect line for wall of fire, I think I will rule that it provides concealment...seems logical? You can still see him enough to target, but not clearly.
Initiative Count
Shoon 20: 5' step, unarmed strike vrs Falrinth 18 (failure), Fort Save 12 vrs Thunderstone DC15 (failure)
Merrick 17: javelin vrs Falrinth 17 (failure)
Falrinth 16: 5' step, draw dagger; cast silent dispel magic: 20 vrs DC15 (success) - cast defensively 25 vrs DC18 (success), Fort Save 19 vrs Thunderstone DC15 (success)
Aeron 15: cast spiritual weapon
Spiritual Weapon 15: attack vrs Falrinth 14 (failure)
Deren 15: draws dagger
Zirat 7: delays
Ciaran 5: throws Thunderstone
PC Status
Zirat: 20/40
Aeron: 5/31
Merrick: 23/31
Deren: 12/25
Ciaran: 8/20
Shoon: 23/23