CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Ciaran convulses, realizing the beauty of what he has just experienced--pure lightning. Still, an enemy is an enemy, and he shakes his head... how did we miss him?

Still, to fight a spellcaster, one must distract him--and the lingering burn of acid will do just that.

Ciaran casts Acid Arrow at the enemy mage.

[sblock=Spell List]
Level 0: Ray of Frost (Domain), Prestidigitation, Mage Hand, Detect Magic, Flare
Level 1: Obscuring Mist (Domain), Lesser Orb of Electricity, Shocking Grasp, Color Spray
Level 2: Gust of Wind (Domain), Glitterdust, Acid Arrow, Scorching Ray
[/sblock]
 

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Even though his celestial blood partially protects him from the lightning after he dodges the brunt of the bolt, Sir Merrick does not want to face such again.

Feeling penned away from his foe Sir Merrick judges the distance and lets fly with a javelin if he can do so safely. Noting the lightly armored bounty hunter and scout can close sir Merrick shouts "Deren, Shoon, take him!"


ooc Javelin +4 1d6+4 30ft increment aasimar electricity resistance 5
 

Shoon, though miraculously not injured himself, looks worriedly around at his companions, who each seem to be in very bad shape. Dashing past Ciaran and Deren he calls out to the hostile mage in hopes of diverting his attention away from his injured companions. "You are far too arrogant for a man who has only shown mediocre skill at ambush. Fine, Farlimp, let us see how well you fight in even combat!"

Shoon will double move to E-65. He'll deal non-lethal damage with any attacks he makes, since his main reason for for being here is to take a prisoner and get information from them. Unarmed Strike: Attack +7, Damage 1d8+1
 
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I plan to have the next update done tonight, so if anyone has not posted...has anyone seen Dog Moon? Looks like his last post in this thread was over two weeks ago.
 


Combat - Round 2 - COMPLETE

Shoon does little more than raise an eyebrow at the wall of flames that springs to life before him. The monk is a little disconcerted by the lack of sound associated with the roaring flames, and that he can no longer hear anything but utter silence. It seems that this mage actually does wish for an even fight between us... or at least for no one to interfere. Still, I am the only one who remains unscathed from the surprise attack, so it falls to me to lead the battle. With that in mind, Shoon attempts to stun his opponent with a quick jab to his side. His strikes at his foe hard, but his blow is repelled by an invisible field of force.

"Wrestle him to the ground Shoon!" Sir Merrick shouts, but the monk cannot hear a thing, veiled in Aeron's sphere of silence. The knight moves up and hurls another javelin, Merrick's eyes where he needs to go to charge through the blazing inferno in one go. Again, the javelin misses its target, deflected away from the mage by his protective wards.

Falrinth draws his dagger and steps away from Shoon, his hands going through the motions of another spell. It takes only a moment, and Aeron's silence is dispelled. The sound rushes back in, and Shoon can now hear the crackle of the roaring wall of flames.

"Damn!" Aeron curses. He quickly makes another choice against healing his companions. The cleric prays faithfully, and the mace of Pelor appears and strikes at the wizard. The mace strikes out, but fails to injure the crafty wizard.

Deren simply draws a dagger and watches the rear, readying to throw a dagger at any other opponents who may appear in his line of sight.

"By all nine hells," Ciaran curses, "He has a large amount of magical defense up, all at high level. His magical capabilities are enough to overwhelm us in a straight fight. We need to stop his magical capabilities! He cannot be cut or ensorcelled, but he still needs to breathe..." Ciaran looks around for a second plan. Then, he pulls out a thunderstone and tosses it at Falrinth. The thunderstone erupts with a loud crack, defeaning Shoon...but Falrinth doesn't seem affected.

The champion is wounded, he will not endanger himself through the fire unless he is healed
"Aeron, heal my wounds and I'll venture through the fire."



After seeing the word "opaque" in the effect line for wall of fire, I think I will rule that it provides concealment...seems logical? You can still see him enough to target, but not clearly.


Initiative Count
Shoon 20: 5' step, unarmed strike vrs Falrinth 18 (failure), Fort Save 12 vrs Thunderstone DC15 (failure)
Merrick 17: javelin vrs Falrinth 17 (failure)
Falrinth 16: 5' step, draw dagger; cast silent dispel magic: 20 vrs DC15 (success) - cast defensively 25 vrs DC18 (success), Fort Save 19 vrs Thunderstone DC15 (success)
Aeron 15: cast spiritual weapon
Spiritual Weapon 15: attack vrs Falrinth 14 (failure)
Deren 15: draws dagger
Zirat 7: delays
Ciaran 5: throws Thunderstone

PC Status
Zirat: 20/40
Aeron: 5/31
Merrick: 23/31
Deren: 12/25
Ciaran: 8/20
Shoon: 23/23
 
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Frowning at the fact that his dagger had no effect, he tosses another one in the hopes that this one might be a little more lucky, as he moves back behind the others and watches their backs, praying that this initial ambush isn't going to spur on another one as they all turn to focus their effects on the singular mage.
 



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