CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

CB, combat is over...please see post above. It is time to level Jinx. And sorry about the 'foul necromantic spell' bit. :D
 

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Jinx gives a start when the bandit archers drop their bows. The gnome, who'd been craftily skulking deeper into the tower, depresses into a sulk as the battle is declared over. Nattering to himself about glory lost and the hardships of being a small little gnome in the midst of veritable giants in mail armor, Jinx scuttles over to Zirat. "That looks bad." The gnome leans in and forcibly pokes at Zirat's torn wound. "Glad he didn't get me like that." Wincing at Zirat's wound, Jinx starts a second time, which causes his hand to jerk while poking Zirat. An idea blossoms in Jinx's head. "Hey, Sir Merrick! Make 'em tell which way their Cap'n went. We'll be wanting him, no doubt." Jinx jerks his hand out of Zirat's torn flesh. "Sorry, Zirat. Just curious."
 

"Indeed," Aeron gives a curt reply to Shoon and quickly begins to bandage the wounded that can still be saved (using cure minor wounds only if heal checks fail). As he works, the cleric turns to his companions. "Quickly, secure the others. We should follow quickly if we can."
 

OOC:I was going to mention this in my last post but by the time I finished typing it I had forgotten. :heh: Shoon has deflect arrows so wouldn't that first attack been deflected?
 

Zirat - champion of Kord

Nodding thankfully to Aeron for delivering the pure healing of blessed Pelor, Zirat says a thankful pray for his mighty god Kord and his strengthening power who brought down the Lieutenant.
Secure the others while I'll go and check where the captain is.
Zirat calls and follow the captain to the door where he vanished, he kick open the door to see if the brigand's captain is over there.
 

Dire Lemming said:
OOC:I was going to mention this in my last post but by the time I finished typing it I had forgotten. :heh: Shoon has deflect arrows so wouldn't that first attack been deflected?

OOC: Probably. I'll go back and edit it.

If you wouldn't mind posting all relevant combat data with an OOC tag each round, that would help. Something like:

HP 12/16, AC16, deflect arrows
Unarmed stike +5 (1d6+1/x2)
 

Sir Merrick strides over to the archers. Arrows stick out of the knight's armor and blood runs down his chest, but more drips off the end of his glaive's blade. His eyes burn with the fires of wrath as he walks up to the men who shot him. "You should praise the gods of Good that you had the sense to surrender and cooperate. Now tell me where your leader fled to. His head will not long stay atop his shoulders. Speak!." He flicks the broad-bladed polearm and blood flies off it as he glowers at the bandits, awaiting their immediate response. He looks like he is barely holding himself back but is eager to strike them down should they run.
 

Aeron and Shoon move from body to body, doing what they can to save the lives of the bandit scum that would have had no such regard for them. They manage to save two of them, making four unconscious bandits sprawled on the ground, in addition to the two archers who surrendered.


One of the scared archers responds to Merrick's question. "I don't know where he went...theres no way out back there. Just the front door!"
 

Movement from Aeron and Shoon out of the corner of his eye catches Jinx's attention. The gnome turns to see what the pair are doing and his eyes go wide. Sputtering, Jinx says, "W-what in the devil are you two Nancies doin'?! We worked us hard to kill them thugs, now you're healin' 'em back up? Are ye off yer rockers?!" Thoroughly lapsed back into his country roots, Jinx adopts the roughspun speech of the Keolands. The gnome jumps up and down a time or two then darts over to Aeron and, tugging on the priest's tunic, barks, "Ye cain't do that! That's perfectly good healin' yer wastin' on a perfectly good dead man! If ye wanna heal someone so durn bad, why, there's Merrick, standin' right there, bleedin'!"
 

Aeron slowly turns to Jinx. In a quiet, patient, yet still challenging tone, he replies, "I can't do that? No, friend, I can and I shall. It is the will of Pelor, and his will is greater than yours. Lest you forget what separates us from the workers of evil in this world, it is that we care for our fellows, even if they care not for us. The sun shines on all, not just the good. The reason that it does so is so that perhaps those that have shunned its light might someday come to realize the beauty the sun has. It is the same with my salves and balms. By Pelor's will, I use them to heal and give life even to those that would kill me, so that they might realize the goodness in what Pelor does through me. There is no dark so deep that the light cannot overcome it."

His and healing done, and Sir Merrick's question answered, Aeron addresses whomever will listen. "Someone tie them. Let us make haste." The cleric then follows Zirat after the missing leader.
 

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