CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Zirat

Taking the advantage of his unthreatened position among his friends, Zirat chants slowly and deliver the healing power of his good to himself.
Lay on hands 4 hp.
He then moves forward (to I14 at a safe range from melee and enough range for his spiked chain) and calls to the Lieutenant "Hey, you bag of maggots, come over here and be lessoned"
 

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Aeron, seeing that his companions have things well in hand for the moment, waits to see how to respond.

The bandit captain yells for his men to hold their ground, and then turns to flee through the nearby door. He disappears from sight as he slams the door shut behind him.

The remaining archers, all three of them on the left, release another volley of arrows. Another arrow grazes Merrick, drawing more blood from the knight. One misses Aeron, but the third arrow finds its target in Jinx' shoulder with a satisyfing "thwack."

Seeing Jinx severely injured, Aeron pours his healing power into the gnome's damaged body.

Sir Merrick continues to advance deeper into the enemy territory engaging the first armed opponent he comes across, his gleaming breastplate drawing the enemy fire. He strikes with his glaive as he moves, putting another of the dark-clad men down.

Shoon is surprised by the effectiveness of their attack (or at least the ineffectiveness of their enemies' defense). With all the opponents before him already messily defeated he turns his attention to the archers on the stairs that seem to think of Merrick as a hay bail with a bull’s-eye on it. He runs through the remaining bandits, and strikes out at the nearest archer. He strikes the man hard, but not quite with enough force to drop him.

Jinx spies the bandit captain fleeing, and quietly begins preparing a special little something for for the lieutenant. Jinx huddles in the cranny where the low wall meets the tower wall and weaves a spell diagram in the air in front of him and whispers to himself, "Strong-a-long-ding, strong-a-long-dong, make him weak, make him meek!"

The bandit lieutenant continues to hold his flail ready.

Deren moves and attacks, hurling a dagger at the last of the bandit swordsmen. Once again, the blade is well-placed, and sends the man tumbling to the ground.

Ciaran moves into the tower, launching a bolt at the lieutenant. The missile is deflected by his armor, though, and skitters off into a wall.

Taking the advantage of his unthreatened position among his friends, Zirat chants slowly and deliver the healing power of his god to himself. He then moves forward and calls to the Lieutenant "Hey, you bag of maggots, come over here and be lessoned"




Sorry for the delays...the last few days have been extremely busy.

20 Aeron, delays action
18 Bandit Captain, 5' step through door, shuts door
15 B1
15 B2
15 B9, attack vrs Merrick 20 (success), damage 3
15 B10
15 B11, attack vrs Aeron 14 (failure)
15 B12, attack vrs Jinx "20" (threat), confirm 6 (failure), damage 5
15 Aeron, casts cure light wounds on Jinx (heals 7 points)
15 Merrick, attack vrs B7 24 (success), damage 10
14 Shoon, attack vrs B9 22 (success), damage 3
12 Jinx, readies action
11 Bandit Lieutenant, readies action
11 Deren, attack vrs B7 17 (success), damage 7
9 Ciaran, moves, attack vrs BL 15 (failure)
6 Zirat, lay on hands, moves
5 B3
5 B4
5 B5
5 B6, blinded 1r
5 B7
5 B8, unconscious



Party Status
Merrick 12/22, bless (27r)
Deren 15/17, bless (27r)
Zirat 26/31, bless (27r)
Jinx 10/10, bless (27r), mage armor (2 hours) for AC17
Shoon 18/18, bless (27r)
Aeron 24/24, bless (27r)
Ciran 16/16, bless (27r)


[sblock=Opponent Status - Players don't look here!]

B1: dying, -5/6
B2: dying, -3/6
B3: dying, -4/6
B4: dying, -6/6
B5: dead
B6: dying, -1/6
B7: dying, -4/6
B8: Unconscious
B9: 3/6
B10 dying, -6/6

[/sblock]


Map:
 

"Quickly! We have them on the run!" Knowing that he cannot reach any of his opponents (except for the blind one), the cleric elects to wait.
[sblock=OOC]Delaying. If someone gets hurt badly, Aeron moves to them and uses Cure Moderate Wounds. Otherwise, he simply will move into the room, so as to put him relatively near any remaining opponents.[/sblock]
 

Zirat

Moving to the right (5 ft. to J13) and leaving the blind brigand to the other to deal with
Zirat eyes the lieutenant from safe distance (10 ft. range) and begin to swing his chain.
Hey Goat face, Let us see what you got!
He chants quietly and brings the wrath of his god upon his enemy.

Smite Evil.
MW Spiked Chain [attack:+12 (Bless and Smite Included) , Dmg:2d4+6 (Smite Included), crit x2, 10 lb., two-handed, piercing]
 

Shoon attempts to knock the bandit in front of him unconscious with his next attack so that he may advance on the two behind him. Hoping to shake their resolve, he calls out, "Will you continue fighting for a leader that has left you to die?"
 


"Quickly! We have them on the run!" Knowing that he cannot reach any of his opponents (except for the blind one), the cleric elects to wait.

The bandit fighting Shoon drops his bow, yanks his short sword from its scabbard, and attempts to skewer the monk. Shoon is too quick, though, and dodges the attack. The other archers decide to try and turn the monk into a pincushion, releasing their arrows at him. One shot looks to strike, but the monk deflects the missile with his hand at the last moment, sending the arrow clattering to the ground.

Shoon attempts to knock the bandit in front of him unconscious with a powerful blow to the skull. Successful, the man crumples to the floor, unconscious. Shoon turns his attention to the other bandits, and hoping to shake their resolve calls out, "Will you continue fighting for a leader that has left you to die?"

Merrick again strikes with his glaive, the heavy blade cutting flesh and muscle and putting the blinded bandit down.

Seeing the way mostly clear of foes, Jinx moves further into the chamber, blasting at the bandit lieutenant with a beam of foul necromantic magic. The brigand steps to the side at the last moment, casting a baleful look at the gnome wizard. Then, he steps forward, striking out at Zirat with a powerful, double-handed attack. The flail smashes into the champion, bruising bone and tearing flesh, nearly driving Zirat to his knees.

Seeing Zirat's wound, Aeron quickly reaches out to channel the healing of power of Pelor into his companion.

Deren moves around the nearby pillar, tossing another dagger as he does so. Deren's aim is dead on, and the blade sinks deep into the man's side, perhaps stiking an internal organ.

Ciaran clicks off another bolt toward one of the stairway archers, but to no avail; the shot goes wide.

Seeing the blind brigand fall, Zirat engages the lieutenant and begins to swing his chain. "Hey Goat face, Let us see what you got!" He chants quietly and brings the wrath of his god upon his enemy. The heavy chain descends upon the bandit, splitting his head like an overripe melon. The man falls instantly, dead before he hits the ground.






18 Bandit Captain, ?
15 B1
15 B2
15 B9, drop bow (FA), draw sword (MA), attack vrs Shoon 12 (failure)
15 B10
15 B11, attack vrs Shoon 18 (22-4, success): deflected
15 B12, attack vrs Shoon 11 (15-4, failure)
15 Aeron, delay action
15 Merrick, attack vrs B6 (success), damage 12
14 Shoon, attack vrs bandit 24 (success), non-lethal damage 7
12 Jinx, move, ranged touch attack vrs BL 10 (failure)
11 Bandit Lieutenant, 5' step, attack vrs Zirat 25 (success), damage 13
11 Aeron, cast cure moderate wounds on Zirat (heals 11 points)
11 Deren, attack vrs BL 26 (threat), confirm "20" (critical), damage 13
9 Ciaran, attack vrs B11 6 (failure)
6 Zirat, attack vrs BL "20", confirm 22 (critical), damage 24
5 B3
5 B4
5 B5
5 B6
5 B7
5 B8, unconscious



Party Status
Merrick 12/22, bless (26r)
Deren 15/17, bless (26r)
Zirat 24/31, bless (26r)
Jinx 10/10, bless (26r), mage armor (2 hours) for AC17
Shoon 18/18, bless (26r)
Aeron 24/24, bless (26r)
Ciran 16/16, bless (26r)


[sblock=Opponent Status - Players don't look here!]

BL: dead
B1: dying, -6/6
B2: dying, -4/6
B3: dying, -5/6
B4: dying, -7/6
B5: dead
B6: dying, -7/6
B7: dying, -5/6
B8: Unconscious
B9: Unconscious (3/6)
B10 dying, -7/6

[/sblock]


Map:
 
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Seeing the lieutenant fall, and the rest of their companions dead or unconscious, the two archers on the stairs looks at each other, and then drop their bows and hold up their hands. "We surrender!" they call in unison.



Combat is done. 386 XPs each. I believe that will put Jinx at Level 3.
 
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Shoon surveys the battlefield with a pained expression. He leads the two archers down to the main room and then crouches down next to one of the bodies on the floor to check for signs of life. "Aeron, please assist me, these men should face proper justice."

OOC: Heal +5
 

Remembering his manners, Jinx blurts, "Thank ye priest!" at Aeron then, discouraged and shamed at having both missed the bandit lieutenant and fired off a foul necromantic spell within sight of his comrades, slinks further into the room away from the fracas. Drawing his dagger as he skulks, Jinx looks for an opportunity to team with Deren to hopefully surprise a foe.

[sblock=OOC]Jinx move 20 feet, draw dagger as part of movement. Dagger +4 ranged, 1d3+1 dmg, 19-20/2.[/sblock]
 

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