CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

OOC: Just a note...Merrick is the only one that can see in the dark. Ciaran's Glitterdust will provide a moment's illumination, but no more. You will need a way to light the interior if you are going to fight within.
 

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"Man," grumbles Deren as he looks at the arrow wound which nicked him. "I knew I shouldn't have been standing so close to the door. I can't see anything inside either. Should have purchased more of these, but I hope my supplies will last long enough."

He grabs a sunrod from his pouch and uses it, creating a bright light around him.
 



Rhun said:
OOC: IVV, the interior of the tower is 65' in diameter. Outer diameter is 70', with 5' thick walls.
Wow, my perspective is way off kilter. Er, let's make that a Sudden Widened Glitterdust, then, for a 20' radius spread (40' diameter), centered 50' in from the door. Will that work?
 

InVinoVeritas said:
Wow, my perspective is way off kilter. Er, let's make that a Sudden Widened Glitterdust, then, for a 20' radius spread (40' diameter), centered 50' in from the door. Will that work?


Just waiting for Voadam to post, since Merrick can see inside...we can go from there.
 

Right, Charge!

Sir Merrick focuses and his spiked breastplate bursts forth in dazzling illumination as bright as the noonday sun to show the ambush scene and the bandits who lie in wait.

"Zirat, take the archers on the right!" Sir Merrick moves in to the low barrier on the left, threatening as many archers as he can with the long blade of his glaive and forcing the melee bandits to come to him.

ooc combat reflexes and reach, daylight illuminates 60', and Merrick wants to threaten the archers and be in combat for purposes of missile fire.

cover is a bit tricky, here are the rules from the srd, note that reach weapons count as ranged for cover and Merrick is getting right up to the barrier with a reach and (spikes) non reach weapon.

[SBLOCK]Cover

To determine whether your target has cover from
your ranged attack, choose a corner of your
square. If any line from this corner to any corner
of the target’s square passes through a square or
border that blocks line of effect or provides
cover, or through a square occupied by a creature,
the target has cover (+4 to AC).

When making a melee attack against an adjacent
target, your target has cover if any line from
your square to the target’s square goes through a
wall (including a low wall). When making a melee
attack against a target that isn’t adjacent to you
(such as with a reach weapon), use the rules for
determining cover from ranged attacks.
Low Obstacles and Cover

A low obstacle (such as a wall no higher than half
your height) provides cover, but only to creatures
within 30 feet (6 squares) of it. The attacker can
ignore the cover if he’s closer to the obstacle
than his target.

[/SBLOCK]
 

Aeron readies himself for battle and quickly summons a blessing from Pelor.

A commanding voice from within the tower sounds. "Hold the line, boys. Let's give these scum a taste of death!" A hurled handaxe accompanies the command, striking Merrick and opening a bloody wound in his shoulder.

Another wave of arrows follows a moment later. Most of these are aimed at Sir Merrick, as he makes the most tempting target, but somehow the knight errant avoids the savage onslaught without additional harm. Deren dodges another arrow, but one strikes Zirat, piercing his armor and penetrating his flesh.

Sir Merrick focuses, and his spiked breastplate bursts forth in dazzling illumination as bright as the noonday sun to show the ambush scene and the bandits who lie in wait. "Zirat, take the archers on the right!" Sir Merrick moves in to the low barrier on the left, threatening as many archers as he can with the long blade of his glaive and forcing the melee bandits to come to him.

As the light illuminates the room, it gives all a clear view of the dozen or so bandits anf their defensive position within the shattered tower (see map below).

Shoon moves to the side to avoid giving the archers a clean shot at him. "Damn them, close the door!"

Seeing Sir Merrick rush in, Jinx grumbles out, "Hey!" Suddenly uncomfortable to be in plain view of the archers after losing one of his nice safe meat shields, Jinx slams himself against the outside of the tower away from the arrow slits and casts a protective spell about himself.

A bandit in chainmail, perhaps a lieutenant, aims his shortbow and launches an arrow into the cluster of you still standing outside the tower door. Fortunately, the missile whizzes harmlessly past Aeron's head.

Ciaran laughs. Tightly packed opponents? This is a breeze. Pulling out his crossbow, he lets out a staccato set of tongue clacks and tosses forth a shimmering blue light into the tower. It explodes inside the tower with a pop and a flash, releasing a series of smaller flashes and sparks, filling the space with a continuing series of pyrotechnics. At least five of the bandits reel about, blinded by the spell.

"Man," grumbles Deren as he looks at the arrow wound which nicked him. "I knew I shouldn't have been standing so close to the door." As he is about to lament about the lack of lighting, The brillaint glow from Merrick's breastplate illuminates the room. Switching his hand from sunrod to dagger, Deren tosses the blade, planting it deep in an archer's throat. The bandit gurgles and tumbles to the ground.

Once there is light, Zirat runs after Merrick into the broken tower, striking nearest enemy with his chain. The strike sends one of the sword-armed bandits

One of the sword-wielders steps forward, attacking Zirat. The blade fails to penetrate the champion's armor. The second non-blinded bandit tries to stab Merrick over the low wall, but instead stabs the wall itself...nearly losing his blade.




Had to change some actions slightly based on intiative. B3 thru B8 are the bandit fighters, while the other Bs are the bandit archers.

20 Aeron, casts Bless
18 Bandit Captain, attack vrs Merrick 26 (success), damage 5
15 B1, attack vrs Merrick 14 (failure)
15 B2. attack vrs Deren 18 (failure)
15 B9, attack vrs Zirat 22 (success), damage 4
15 B10, attack vrs Merrick 11 (failure)
15 B11, attack vrs Merrick 13 (failure)
15 B12, attack vrs Merrick 8 (failure)
15 Merrick, casts daylight, moves inside tower
14 Shoon, moves to the side
12 Jinx, 5' step, casts mage armor
11 Bandit Lieutenant, attack vrs Aeron 8 (failure)
11 Deren, attack vrs B2 22 (success), damage 7
9 Ciaran, casts glitterdust, catching B3, B4, B5, B6, B7 and B8 (I went with non-widened, otherwise you would have caught Merrick)
6 Zirat, attack vrs B1 15 (success), damage 8 (Also, Zirat should cause 2d4+4 with the chain, shouldn't he?)
5 B3
5 B4, will save 8 (fail), blinded 3r
5 B5, will save 10 (success), attack vrs Zirat 16 (failure)
5 B6, will save 11 (fail), blinded 3r
5 B7, will save 8 (fail), blinded 3r
5 B8, will save 18 (success), attack vrs Merrick "1"



Party Status
Merrick 12/22
Deren 15/17
Zirat 22/31
Jinx 10/10, mage armor (2 hours)
Shoon 18/18
Aeron 24/24
Ciran 16/16


[sblock=Opponent Status - Players don't look here!]

B2: dying, -1/6
B3: dying, -2/6

[/sblock]





Map:
 
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"Throw down your arms and surrender or die where you stand!"

Sir Merrick lashes out with his glaive at the nearest armed bandit he threatens.
 


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