CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Jinx eyes Deren wistfully as the halfling works on the lock. Always did want to learn how to do that for meself. Imagine the possiblities!

Once Deren has the door open, Jinx adjust his pack after the wait and makes ready to enter. Right behind Zirat's thick legs, which provide a nice bit of cover.
 

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After he's done unlocking the door, Deren steps back, relieved. "Too many traps on locks," he mutters, "Makes this an unsafe business. Fortunate this time; not sure how long that'll last here."

He pockets his picks as he waits for someone bigger to enter the door first.
 


Day 6, late morning - Temple Compound: Broken Tower

Merrick gives the heavy door a hard push, and it glides open on well-oiled hinges. The tower is dark and quiet, with the light from the overcast day only illuminating the area just inside of the door, and what appears to be waist high rock walls to either side of the entry.

You have only a moment to consider things, as a hail of arrows and spears suddenly streak out of the darkness!!!

Several bounce off Merrick's shield and heavy armor, but two arrows penetrate; one smacks meatily into his thigh (3 damage), the other grazes his arm (2 damage). Deren is also struck by an arrow (2 damage). Two arrows deflect off Zirat's heavy armor, but a third finds a weak point, penetrating into the champion's side (5 damage). Several other arrows and spears fly past harmlessly.



[sblock=Voadam]
Merrick's vision provides him with a glimpse of what is within: A low (3 1/2 feet) stone wall flanks the door on either side, providing the bandits massed behind it with partial cover. The bandits behind this wall are armed with short bows.

A 5' wide choke point is the only access between the walls, and a massed formation of bandits holds this point. All told, Merrick spots at least a dozen brigands.

OOC: I'll post a map once the others decide what to do since Merrick is the only one who can see.
[/sblock]




OOC: Surprise round is over, please post your actions. The interior of the tower is completely dark, but you are sure that you make perfect targets being silhouetted as you are against the daylight


Party Status
Merrick 17/22
Deren 15/17
Zirat 26/31

 

Ciaran laughs. Tightly packed archers? This is a breeze. Pulling out his crossbow, he lets out a staccato set of tongue clacks and tosses forth a shimmering blue light into the tower.

It explodes inside the tower with a pop and a flash, releasing a series of smaller flashes and sparks, filling the space with a continuing series of pyrotechnics.

[sblock=OOC]Ciaran draws his crossbow and casts Glitterdust at the center of the tower. 10' radius spread, as long as the inside of the tower is 20' diameter or less, that should be sufficient. Will save DC 16 or blinded, and everyone in the area of effect gets a -40 penalty to Hide.[/sblock]
 

Aeron readies himself for battle and quickly summons a blessing from Pelor.[sblock=OOC]Casting bless; all allies have +1 morale bonus on attack rolls and saves against fear effects.[/sblock]
 

OOC: IVV, the interior of the tower is 65' in diameter. Outer diameter is 70', with 5' thick walls.
 
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Zirat

Once there is light, Zirat waits to see what the others are doing.
If Merrick charges in he'll run after him and attack the nearest enemy with his chain, if Merrick decides to withdraw, Zirat will follow to take cover.

MW Spiked Chain [attack:+9, Dmg:2d4+3, crit x2, 10 lb., two-handed, piercing]
 

When Zirat runs in after Sir Merrick, Jinx grumbles out, "Hey!" Suddenly uncomfortable to be in plain view of the archers after losing his nice safe meat shield, Jinx slams himself against the outside of the tower away from the arrow slits and casts a protective spell about himself.

Move to get out of the doorway and away from the arrow slits, cast mage armor.
 

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