CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

You move further into the compound, approaching the front of the unholy edifice. Your group comes to a halt at the foot of a series of wide steps that lead up to a wide "porch" that surrounds the front portion of the Temple.

Before you stand massive bronze doors (Twenty feet wide, and at least that high), held fast by huge iron chains. All of the cracks and seams in the doors have been filled with what appears to be soft iron, and strange runes are graven upon their bronze surface. You note that the writing glows and seems to burn with a silvery radiance, making your eyes teary.

Those of you who's attention is not fixed upon the main entry have noted that the vile stained glass windows of the Temple are still intact, but are blocked by grates of bronze, as well as being too narrow and too high to provide easy entry into the place. However, there are smaller hardwood doors bound in bronze to the east and the west, around the corners from the great bronze valves in the Temple's front. Heavy locks can be clearly seen set into these side doors.
 

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Jinx snorts. "They comes and they goes, so we know there's a way in other than through these thick chains." Jinx lowers his voice to a whisper. "C'mon, Deren, let's go round the side a ways out and have a look. Anyone else want to go?"

[sblock=OOC]Jinx suggests a plan to go back to Shoon's cart and leave some of the party there while whomever wants to scout turn around and head out via the rutted trail the group first came in on. From there, the scouting party can cut off the trail and make a wide circle around the fortress to look for a place other than the front door to get in. Jinx is hoping it will appear that some of the party left and that we are not scouting. The birds may be spies and may give away our effort, but it might be worth a try. If anyone else has an idea on how to go about getting in, I'm more than open to it. 18 intelligence I do not have. :p [/sblock]
 

Shoon, looks around the place, unsure what to think. "This does not seem like the kind of place that bandits would choose to inhabit. Merely being in it's vicinity is unsettling, and it is far too conspicuous. I don't like this at all, we must definatelly tread carefully."

[sblock=OOC] That idea sounds fine, and I don't have one. Though I think it might be a good idea to have Ciaran stay with the horses to make sure they don't freak out and run, as he seems to have a knack for that kind of thing.[/sblock]
 
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Zirat

Zirat pales when he sees the horrified temple, getting a grip over himself he turns to the others.
Those chains were meant to be here, removing them is to free what's inside, I agree …
He says and turns to the gnome
Scouting the surrounding area will be wise before we break in to the demon infested temple.
 

Upon experimentation, you find that none of you have the strength of will to even approach the huge front doors of the unholy structure. Something, powerful magic perhaps, pushes you away.

This force does not seem to extend to the two side doors flanking the main entrance, though. It appears as if they are simply large, bronze-banded hardwood doors.

Acting upon Jinx' idea and scouting the permimeter proves of little use in finding another entrance to the main temple. Besides the three doors previously noted, there does not appear to be another entrance. There does appear to be a locked door, barred from the outside, set in the jagged stub of tower to the northeast of the Temple main.
 

Jinx's stomach turns sour every time he looks at the temple and by the time he returns from scouting, he throws up in the reeds near the cart. Wiping his mouth with the back of his hand and smacking his lips in disgust, Jinx says, "Sorry. Stomach's trying to tell me what me head should already know...get out!"

Jinx relays all that he saw while walking the perimeter. "...so it looks like it's them two side doors up front or that one locked door in the northeast tower."

The locked door in the northeast tower, does that resonate the same repulsion as the front door? I imagine it's the entire temple...
 

CanadienneBacon said:
The locked door in the northeast tower, does that resonate the same repulsion as the front door? I imagine it's the entire temple...

OOC: Only the main doors (the chained and locked ones with the silvery glowing runes carved upon them) of the Temple seem to radiate the repulsion. The side doors do not, nor does the door to the tower. Also, the tower is not actually attached to the main Temple. It was once part of the outer fortifications. Think Castle/Keep, with the main Temple being the "keep." The outer walls are all thrown down, with the exception of the jagged stub of a tower. I'll try and make a quick map.


Each square on this map is 30'
 
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Sir Merrick explains a bit of the true quest to Shoon. "Years ago that Temple housed an evil cult that drew inhuman forces to its side as well as renegade men turned to banditry and reaving. The nations rose up, a great battle was fought, and the Temple's army was overthrown. But the evil behind the cult remained intact below the depths of the Temple and could not be touched by the armies of mortal men. While not destroyed it was succesfully bound and confined while the cult was smashed and scattered to the winds.

When banditry arose in the area again we came to investigate and found the cult had arisen again, recruiting men and not-men to plague the land. We have slain one of the cult leaders and numerous followers of evil but know that more lie within the temple itself now. How they breeched the wards is not known, but we must stop them from freeing the Evil within before it is unleashed upon the land and end their threat to peoples of the lands. I have taken the vows of a knight errant, and fighting this evil is my quest for the good of King and Country. The others similarly are sworn to the task. Be ready to strike to kill any enemy we come across here. Prisoners are useful to learn from, but the temple was known for its magical might and the monstrosities that were in its service.
"

Sir Merrick's eyes burn resolutely with hard determination and he scans the Temple grounds as if sizing up the building itself as his enemy.
 

Zirat

I suggest we enter to the crumbled tower first, let us clear the surroundings before venturing into this hideous place.
Zirat says and eyes the far tower.
I understand that the tower is locked and for some reason we don't know yet, what say you friends?
 

Shoon listens intently to Merrick's speech, nodding every so often. "Thank you, I see now that this is not something I can let stand. I offer to help you in any way I can. I should tell you, I can kill if I must but I will not do so needlessly."

In addition to Zirat's proposal Shoon suggests "If some of the patrons at the tavern in Nulb were of the group residing here then we might be able to learn more about what's inside by questioning them. Most of the patrons left after a while so they may well have returned here."
 

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