CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Jinx wakes and stretches the kinks out of his shoulders and neck. Yawning, the gnome flips open his spell tome and idly thumbs through a couple of pages. Bauble hops out of the basket and slinks into the corner of the barn to suss out a mouse for breakfast.
 

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Strahd_Von_Zarovich said:
So, we can't find nothing that relates the beaten dead commander with this place, where is Jebediah when we need him.
Zirat says as they pack their stuff.

"We know he was recruiting bandits and if there is a general doing the same for the temple, his agent may be one of those two men the barkeep said are looking for blades. We can follow up on them later, first I want to check out the temple itself."
 

As Jinx and Ciaran awake, they find Aeron already awake, and indeed ready to go. He simply prays to the Shining One as they make an preparations they must.
 

Day 6, Morning

You awaken to find the rain has stopped, though it is still cool and the sky is skill grey and cloudy. The streets are muddy, and probably will be for days to come. Few people are out and about...villagers, and farmers heading out to their fields.
 

Ciaran carefully grooms the horses and checks their health. "This mud will make tracking easy," he notes aloud. "This is our boon, and our curse. May our troubles lie ahead of us, not behind."

When he is satisfied, he mounts Encraidd. "I would like to see the temple as well. And we should ride early. If we reach the temple before the less responsible awake, then there will be no need for tracking, and no ambush."
 

Jinx scuttles out of the barn after the others and joins the rest of everyone gathering outside. The gnome fingers the straps of his pack and whistles for Bauble, who comes running, tail held high. Jinx opens the flap to the cat's riding basket and taps at the basket for the beast to jump in. With a leap, Bauble springs from the mud into the basket, taking pains to claw Jinx's hand in the process. Clear green eyes peer out, self-satisfied with both the breakfast of a mouse and the fresh dent in Master.
 

Zirat

I wonder what we shall find over there, the legend of the temple is quite intimidating to the common folk.
Say the big champion as he organizing his stuff on Shoon's cart.
Stories about cursed demons that fought the brave knights of the alliance are something to not be taken light headed.
Peeing up to the sky, he nods to Aeron and add
At least the blessed sun god stopped the rain, it should make the travel easier. Luckily we brought good food and drink from Hommlet, looks like they brew beer with mud over here.
 

"We are not common folk, we have important work to do. Let's head out then."

ooc assuming we know how to get where we are going.
 

It is easy enough to find the route to the Temple. It appears as if the trail sees some fair amount of traffic. Judging by the boot prints, several of the scoundrels from the Hostel made their way in this direction after the previous night's revelry. An weathered, overgrown sign declares "No tresspassing upon pain of death," further indicating you are on the right path.

The vegetation becomes more and more disconcerting and sickly looking as you travel along the broken, rutted and muddy trail. A foggy mist rises up around you as the trail enters the dense trees of the Gnarley, limiting your vision to a few dozen feet. An oppressive feeling hangs in the air, and the sunlight dims in the sky as you travel.

After travelling about two miles along the track, you begin to notice that there are several large ravens that seem to be shadowing your group. They are flying silently from tree to tree behind you. Every now and then one will fly off through the trees. From the way they keep changing positions and appearing/disappearing in the foliage, you can't get a good count of their numbers. You would guess there are at least four or five of them.
 

"Ill omens, I'd say," Aeron says flatly. "But, given the nature of our task, they are a good sign. Let us be prepared to meet this evil head on."
 

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