CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


log in or register to remove this ad

Shoon watches the birds' strange behavior for a while but soon bores of it. He looks back to the others in the cart. "I don't mean to intrude but, I'm still not entirely sure what it is you all are after. What exactly is this temple? From what you've said it seems more than just a hideout for bandits. If I am to assist you in something that may require risking life and limb I'd rather know a bit about it."
 

Zirat

What birds?
Say the big man and peers outside to the treetops.
Bah … cursed birds of Battezu, this is a bad sign.
He adjusts his armor, and readies his chain for easy grabbing should an ambush occur
 

Day 6, mid-morning

You continue on, ignoring the birds as they shadow you through the woods. The track leading from Nulb quickly becomes more rutted and muddy, and is spotted with rank weeds - thistles, burrs, thorns, nettles, and others. The other vegetation is quite disconcerting - dead trees with a skeletal appearance, scrub growth twisted and unnaturally colored, all unhealthy and sickly looking or exceptionally robust and disgusting. Quite suddenly, the ruins you have sought appear before you. The outerworks, once stout walls and towers, have been thrown down, and now are little more than overgrown mounds of grey rubble and blackish weeds. Skulls and bones of humans and humanoids gleam white here and there amidst the growth. A grove of oddly stunted and unhealthy looking usk trees still grow along the northen end of the former compound, and a stump of a tower juts up from the northeastern corner of the shattered wall.The leprous grey Temple, however, stands intact, its arched butresses somehow obscene with their growth of climbing vegetation.

Everything surrounding the place is disgusting. The myriad of leering faces and twisting, contorted forms writhing and posuting on every face of the edifice seem to jape at the obscenities they depict. The growth in the compound is noisome. Thorns clutch, burrs stick and crushed stems emit foul stench or raise angry welts on exposed skin. Worst of all is the pervading fear which seems to hang over the entire area - a smothering, clinging, almost tangible cloud of vileness and horror. Sounds seem distorted, either muffled and shrill or unnaturally loud and grating.

Your eyes play tricks. You see darting movement at the corner of your vision, but when you shift your gaze toward such, there is nothing there at all. You cannot help but wander who or what made the maze of narrow paths through the weedy courtyard. What sort of thing could wander here and there around this ghastly edifice of evil without shrieking and gibbering and going completely mad? Yet the usual mundane sounds of your travel are accompanied only by the chorus of the wind, moaning through hundreds of aperatures built into the stonework to sing like doomed souls given over to the tender mercies of demonkind. Echoing these horrible sounds are the macabre croaks from the scattered flapping, leering ravens.

There is no doubt; you have come to a place of ineffable evil.

 

Upon sighting the ruins, Jinx blanches. A stutter comes thick on the gnome's tongue. "I-i-in th-th-th-there?" Jinx doesn't bother to stiffle and involuntary shiver. Feeling like a target while on Shoon's cart, Jinx grabs his pack and hops down off the back of the cart. Somewhat comfitted to have the cart block at least some of the ruins from view, Jinx shoulders his pack and squares his brow. "Right. Ready." Peering out from around the edge of the cart, Jinx eyes the fortress, in particular looking for any signs of easy entrance, disrepair, or other weakness in the otherwise impregnable appearance of the building.

Knowledge (architecture and engineering) +9. And also Knowledge (arcana) +9...is there any adornment or decoration on the outside of the building or along its grounds that gives a clue as to what lies inside or who/what made the building?
 

Aeron is about to answer's Shoon's query when the Temple comes into view. Momentarily, the cleric completely forgets about the question.

Oh, Master! the servant of Pelor prays silently, this is as it was when Caria fell! Give me the strength to face the evil this time. I know now that it was for this task that you called me.

The cleric climbs down and takes a tentative step forward. His eyes never leave them Temple itself. Aeron's companions see his body quiver slightly, and sweat seems to instantly bead upon his brow.

Aeron voice trembles slightly, like his body does, but his tone is full of faith and conviction. "That, dear Shoon, is why we have come. It is this evil that we face. Now that I have seen it, by Pelor's will, I shall excise it from this world. Let us not waste time giving way to fear. Our task is at hand." Those among the party that know Aeron better, hear in his voice a tone rarely used by the cleric. Mixed with his conviction, and even evident fear, is a cold anger beneath the surface, the likes of which Aeron has not displayed before.
 

Watching Aeron's demeanor, Jinx feels a bit steadier. Some of Aeron's resolve settles like a mantle onto the little gnome's gnarled frame. "I'm with you, Priest. But let's be smart about this. Maybe there's a better way in than right smack through the front door there." Jinx shoots another look at the fearsome fortress and some of his resolve falters. "Then again, maybe there iddn't..."
 

Deren whistled, impressed with the evil residue of the place. "Not the kind of place I'd prefer to live in," he tells the others. "At least no one can mistake this for the Paladin Convention."
 


CanadienneBacon said:
Jinx looks at Deren. "Whaddya think? I remember last time we went ascoutin'. Care to try your luck another time, or you wantin' to go in the front door?"

Deren looks around and then back at the Gnome. "If the place is bad, then nothing is gained by going in through the front door, I've noticed," he answers. "And while I have a bad feeling about scouting out this area, I have a worse feeling that something bad might happen if we don't."
 

Remove ads

Top