CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Burne again strokes at his goatee as he notice Jinx' discomfort, and smiles. "Come, master gnome. Share a glass. We can discuss all matter of thing arcane. Perhaps you would care to peruse some of the books in the study? The Grimoire of Thaumaturgy and Practical Summoning is a particular favorite of mine."
 

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Jinx's eyes bug out. Unceremoniously dropping his grip on Aeron, Jinx swallows the slaver eagerly forming in his mouth and nods excitedly at the Lord Wizard. Aeron quite forgotten, Jinx trundles after Burne, nodding his head all the while. "Can't say that I've ever benefitted from the contents of The Grimoire of Thaumaturgy and Practical Summoning, but if you've a copy, even a battered one, of Grespeel's Diary of the Arcane Life or Hawkings' The Care for and Application of Magical Beasts, I'd be most grateful..." Jinx heads out.
 

Shoon finds himself quite befuddled by all the talk of arcana and decides to quietly finish his meal before seeing if Aeron needs assistance in reaching a bed.
 

Something in the wine seems to have loosened Ciaran up. He has grown more relaxed, friendly, and his talk of storms lightens. He joins Sir Merrick in his toast to the health of all good men, and gladly accepts Lord Burne's invitation to brandy afterward.

"Why, thank you, my lord, for such a generous offer. That would be a special treat. I would be glad to take you up on that."
 

Deren will graciously decline the offer of brandy and will make his departure as soon as it is appropriate. He doesn't go to the inn quite yet, however. Instead, he will go to a safe distance away from that house and spy on it while remaining hidden. Believing greatly that this may be a trap, his mind will not let him sleep anyway. He wants to be ready for trouble.
 


Deren slips away at the earliest possible time as the rest of you finish dinner. A bit later, Zirat and Shoon decide that it would be best to walk the drunken Last Prophet back to the Inn, and Jinx, Ciaran and Merrick accompany Rufus and Burne to the study for brandy and talk.


More to come in a bit...I need to go rake up some leaves. My yard looks like hell! :)
 

Day 7, late evening - Burne's Tower, Study

While not large, Burne's study is quite well appointed. The floor is lined with plush carpeting, and fine tapestries hang the walls between sets of filled book cases. A small fire crackles in a fireplace, and several plush chairs, an over-stuffed couch, three low tables and an ornate wooden sideboard round out the furnishings. Set upon each of the low tables, lighting the place, is a sphere of brightly glowing glass atop an ornate metal base.

Burne gestures to the seats as he moves to the sideboard to draw out a half-dozen heavy crystal goblets and a large bottle of rich brown spirits. "Please, have a seat or feel free to peruse the books here. Ciaran is, of course, familiar with many of these texts, having learned many of the spells he knows within this very room." As Burne speaks, Rufus takes a seat in one of the plush chairs, letting out a deep sigh of relaxation as he does so.
 

Day 7, late evening - Skulking near the Inn

Deren, having took his leave of the tower early, sneaks back toward the Inn of the Welcome Wench, flitting from shadow to cover to shadow as he makes his way back. He finds some excellent cover in a cluster of oak trees to the side of the leather worker's shop that affords him a flawless view the the Inn's yard and the front of the large building.

The lights in the yard are brightly lit, and the door to the common room stands open. Bursts of laughter and snatches of song are carry across the street to the halfling's keen ears. If anything is out of the ordinary, Deren certainly does not see it.
 

Day 7, late evening - Road back to the Inn

Zirat and Shoon lead Aeron out of the Lord's Tower and down the hill upon which the tower sits. The drunken cleric stumbles several times on the way down to the road, but between Zirat's great strength and Shoon's watchful eye, they make it down without injury.

Heading west down the road, the trio pass the Stonemason's home, fronted by an ornate and solid stone fence, and continue on into the darkness, back toward the Inn. As long as Aeron remains on his feet, it shouldn't take longer than ten or fifteen minutes to make it back.
 

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