CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

"Elemental Evil and all sorts of foul powers of darkness," Aeron drones as he meanders betwen Zirat and Shoon. "And STILL those wizards find their books of greater importance. Bah!" Aeron tosses his arms up in exasperation. The sudden movement is enough to cause the cleric to lose his balance. He almost topples over, but manages to grab both men with him. "Gods help us tomorrow..."
 

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"There is still plenty that I have yet to decipher," Ciaran demurs. "I have yet to unlock the secrets of accessing the forces of the Elemental Plane of Earth. I believe Melf had written a treatise on the conjuration of alchemical imbalances?"

He pulls a tome carefully off the bookshelf, opens it, looks around to the others, and gingerly returns the text. "Still, Melf's secrets will wait while there is conversation to be had. I trust that Hommlet weathered the storm without difficulty?"
 

Sir Merrick takes a seat as well and engages in polite conversation with the lords and his companions if the conversation turns away from the arcane.
 

Jinx turns to Ciaran and frowns. "You trained here? When you mentioned this earlier, I must've forgot." Feeling an outsider all of a sudden and somehow peeved, perhaps even a touch jealous, Jinx sidles away from Ciaran to a corner of the room. With a curt "No thank you." when offered a cup of brandy, Jinx begins perusing the books on the Lord Wizard's shelves. A few minutes into browsing, a happy giggle escapes the gnome's lips. "I say!" Jinx reaches up to remove a slim oversized illustrated volume from the fourth shelf. "Bernard Folcrum's Illustrated Illusions. First Edition!" Book in hand, Jinx blows off some of the dust and sits down in one of the overstuffed chairs to gingerly turn pages.

Jinx carefully listens in on everything Lord Burne and the others say while turning the book's pages.
 

While Burne discusses magic and the arcane with Ciaran and Jinx, Merrick finds himself speaking to Rufus on the more mundane topic of battle and swordsplay. It becomes obvious to the Knight Errant that the Captain is probably quite skilled at the blade, as well as leading troops into battle.

Jinx finds that Burne is quite studied when it comes to the ways of magic, and although not a specialist in one school or magic or another, he seems to have a great fondness for summoning and conjuration.

After an hour or so of amiable talk, Lord Burne makes a gracias offer to Jinx and Ciaran, telling them that they are welcome to peruse his study at any time for the purposes of researching new spells and such.
 

Barely believing his good luck, Jinx grows suspicious and stammers. "M-mm-my thanks, Lord Wizard Burne. I d-d-d-don't know wh-when I-I-I-I shall be able to accept, but thank you all the same." Turning to Sir Merrick and Ciaran, Jinx offers, "It's late. Shall we back to the Wench?"
 

Day 7, late evening - Hommlet

Zirat, Shoon and a stumbling Aeron reach the Inn of the Welcome Wench without event, and stagger into the taproom. Ostler Gundigoot is immediately there to help with the inebriated Aeron, summoning a serving lass and a chamber boy. The boy he sends to make sure that there are rooms ready for you and your companions, the serving lass he sends to bring hot coffee for the Last Prophet.

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Deren watches from his comfortable perch in the tree across the street as his companions enter into the Inn.

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Jinx, suspicious and nervous around the Lords Burne and Rufus, quickly ushers Merrick and Ciaran out of the tower. After saying their goodbyes, the three of you find yourselves back on the road into the village, heading toward the Inn.
 

Staring daggers at Ciaran, Jinx natters in a low voice all the way back to the Wench. The gnome is unhappy and falls to grumbling about the cold of the night and the recent rain.
 

Sir Merrick journeys back in confidence, pleased. Though he felt he needed no commision other than his original, being granted rights to pursue justice by the local lords felt affirming, and assured there would be no conflicts with the resident powers of good as Sir Merrick brought justice to the residents of the temple at the end of his blade. Digging out their evil root and branch would be difficult enough without divisions on the side of the just.
 

Day 7, late evening - Inn of the Welcome Wench

You all make it safely back to the Inn, with the exception of Deren, who is nowhere to be seen. Merrick, Ciaran and Jinx join the others at one of the tables, where a drunken Aeron is being forced to drink hot coffee and plenty of water in an attempt to sober him up some.


There are still a few folk in the taproom, but it looks like most have probably gone off to bed by now.
 

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