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CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

"Both of your ideas are prudent. At the least, we should certainly make sure to leave nothing at our backs. I'd not like to be caught in a pincer." Aeron looks at the odd sight of the secret passage. "Most especially when we know not what other passages might be hidden in this place..."
 

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Zirat

We should find if the humanoids kept something behind the door where the stairs are.
Backing away from the pillar, Zirat goes to stand in the opening of the torture chamber.
I wonder what's in there
He thinks, looks at the cells and trying to spot anything
 

Deren frowns as he looks between the opening of the torture chamber and the secret entrance leading down. He begins to panick slightly as he realizes that either way they go, they will be leaving enemies behind them. "Oh man," he mutters, "We're going to be outflanked no matter where we go." He closes his eyes and takes a deep breath, trying to calm himself down.

"Well," he says finally, "I guess it looks like I'm outvoted. We should at least close the entrance to the secret door before leaving so hopefully, no one realizes that we know about it. I'll spread my caltrops at the entrance of the torture room like before, and then we can continue on with this level."
 

After replacing the panel concealing the hidden shaft, and spreading out Deren's caltrops as a precautionary measure, your company moves on to continue with their exploration.

The five cells to the west of the former torture chamber appear to have sit in disuse for a long period of time. Their hinges and locks are rusting, and thick layers of dust cover the cold stone floors. Although they all appear to be empty, Jebediah's keen eye catches something gleaming beneath the dust of the northenmost cell...picking it up with a smile he holds up what appears to be a fair-sized, olive green peridot that must have been abandoned here long ago.

Turning your attentions to the northen door, you quickly make your preparations and burst through into the next chamber. You find what appears to be an old store room, now littered with debris and filth. The remains of broken barrels and crates, and whatever their contents may once have been, is all the remains here. A single hardwood door is set into the eastern wall.



Loot Found
1 peridot

MAP:

 

"Well there appears to be nothing more here, lets carry on"

OOC: Did anyone lend Jeb a light crossbow, when he asked? Otherwise he's going to be very poor companion indeed.
 

"Same procedure then. Deren gets the door with Zirat and Myself ready to thrash anything on the other side." Sir Merrick moves into position glaive ready.
 

Deren pauses to glance at the man with the Glaive. I'm supposed to get the door? Deren thinks with a frown. Oh Lady of the forests, please don't fail me now. A moment later, I'm so dead.

Deren stops before the door and taking a deep breath, weapons in hand, he opens the door.
 

The door swings open to reveal a rather large chamber, complete with large stone pillars supporting the ceiling overhead. The chamber is empty of denizens, but a huge pile of furs and skins in one corner of the room obviously served as bedding for something much larger than human. A large wooden chest sits against the wall, near the bedding. Other than this, and some miscellaneous rubble and debris, the room is empty.

The door to the south is made of thick, solid hardwood banded in iron, and stoutly barred from this side.



MAP:

 

Zirat - champion of Kord

There are two options for this door.
Says the big gladiator when he steps in cautiously
One is to keep a prisoner from fleeing and two is to keep someone evil from menacing the outside world, hopefully Istus's plans for us is option one

Zirat tries to listen if there is something behind the barred door
 


Into the Woods

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