Greybar said:Re: NG vs. NE and water rising.
So at some point I figure water less than head-height will still cause disadvantage to non-swimming creatures - maybe using the hampering terrain rules. I'm not sure if that should trigger at half their height or what. Is there a RotG article on this somewhere?
In specific to the current fight, I'm not sure what affect the water should have on the demodant (medium size in 2ft of water). I know that two feet of water is plenty to slow me down (as a medium size creature myself), but maybe only enough to forbid the "Run" action and/or five-foot steps. Once it gets to half-height (4ft? 5ft?) it definetely should have serious negative effects, but no drowning risk unless knocked down.
I was looking at this, but it doesn't cover this case I think.
The rules you quoted indicates that the underwater combat/movement penalties take effect once the water is "chest deep". We can rule that to mean two thirds of a creature's height.
Movement penalties will begin at half of a creature's height.
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