kigmatzomat
Legend
I think the short answer to the group is "medicine tastes bad, now suck it up and drink it."
I am a let the chips fall where they lie GM, but I apply that to the players as well as characters. When a character dies, it is up to the other players to get them rezzed. If the party does not raise a dead PC, the players have the option not to accept replacment PCs from that player. The same goes for players that cycle PCs. I, as the DM, can boot a player but I won't override a party booting another player.
I allow evils and chaotics but once the majority of PCs decide that any character is an enemy then that character become an NPC. This happened once in an odd way with a group of Lawful Evils and one Chaotic Good. The CG was very confused even though I told him it was a drow game.
My games tend to have 6-10 players so it's rare to be booted but it has happened. These rules have evolved from being in bad games or having my own games derail.
My advice to this group would be:
The DM is going to have to grow a pair and take control of the game. Several 1-on-1 conversations will need to be had as well as the declaration of table rules. It's a risky thing since if a DM's group is nothing but sucky people, the game will collapse. If the people have a brain, they will get over it. But there is no real chance that things will get better unless the DM gets on the stick and takes charge.
The thieves are going to have to grow up. My first character was a thief in red book D&D. Thieves should learn to enjoy the gloating of that comes from saying "hey, look what I found!" rather than the gloating of having more loot.
The DM needs to sit down with Sticky McFingers and tell them "The other characters will find out about your thieving and when they do they will kill your character. If they merely drive him off he becomes an NPC villain under my control. I will then ask them if they want to deal with another one of your characters in this campaign."
The lone wolf will have to work with the group. I'm a lone wolf by nature but it makes for crappy gaming. I actively have to avoid making characters too autonomous to justify, in my head, being a member in a group. I avoid playing rangers and druids b/c they are the ones who need others the least. The DM needs to sit down with this one that "if they don't become part of the game, their character will become an NPC that appears and disappears randomly. This is not a 1-on-1 campaign so either make with the teamwork or your character won't come back from his next jaunt. And then I'll ask the other players if they are willing to deal withanother one of your characters in this campaign."
The cleric is going to have to get over it. The DM will need to tell her that he is working on improving the game and be able to honestly say "I've talked with the others." He should also, at the next game, reiterate the table rules, particularly those that involve the party booting characters. But she will have to get over it; there will be no vendettas and no crusades. Failure to acknowledge that mistakes happen and people can grow earns the Boot feuding.
This group is not a catastrophe, it sounds young. Fine, it's time to learn how to play the game in a socially acceptable fashion. This isn't much different from teaching 8yros to play wiffleball. At least one would rather than run around whapping people in the head with the wiffleball bat. They need to learn that it's fun to be the one with the bat until the others gang up on you. Now play the game like a real person or go sit in the car.
I am a let the chips fall where they lie GM, but I apply that to the players as well as characters. When a character dies, it is up to the other players to get them rezzed. If the party does not raise a dead PC, the players have the option not to accept replacment PCs from that player. The same goes for players that cycle PCs. I, as the DM, can boot a player but I won't override a party booting another player.
I allow evils and chaotics but once the majority of PCs decide that any character is an enemy then that character become an NPC. This happened once in an odd way with a group of Lawful Evils and one Chaotic Good. The CG was very confused even though I told him it was a drow game.
My games tend to have 6-10 players so it's rare to be booted but it has happened. These rules have evolved from being in bad games or having my own games derail.
My advice to this group would be:
The DM is going to have to grow a pair and take control of the game. Several 1-on-1 conversations will need to be had as well as the declaration of table rules. It's a risky thing since if a DM's group is nothing but sucky people, the game will collapse. If the people have a brain, they will get over it. But there is no real chance that things will get better unless the DM gets on the stick and takes charge.
The thieves are going to have to grow up. My first character was a thief in red book D&D. Thieves should learn to enjoy the gloating of that comes from saying "hey, look what I found!" rather than the gloating of having more loot.
The DM needs to sit down with Sticky McFingers and tell them "The other characters will find out about your thieving and when they do they will kill your character. If they merely drive him off he becomes an NPC villain under my control. I will then ask them if they want to deal with another one of your characters in this campaign."
The lone wolf will have to work with the group. I'm a lone wolf by nature but it makes for crappy gaming. I actively have to avoid making characters too autonomous to justify, in my head, being a member in a group. I avoid playing rangers and druids b/c they are the ones who need others the least. The DM needs to sit down with this one that "if they don't become part of the game, their character will become an NPC that appears and disappears randomly. This is not a 1-on-1 campaign so either make with the teamwork or your character won't come back from his next jaunt. And then I'll ask the other players if they are willing to deal withanother one of your characters in this campaign."
The cleric is going to have to get over it. The DM will need to tell her that he is working on improving the game and be able to honestly say "I've talked with the others." He should also, at the next game, reiterate the table rules, particularly those that involve the party booting characters. But she will have to get over it; there will be no vendettas and no crusades. Failure to acknowledge that mistakes happen and people can grow earns the Boot feuding.
This group is not a catastrophe, it sounds young. Fine, it's time to learn how to play the game in a socially acceptable fashion. This isn't much different from teaching 8yros to play wiffleball. At least one would rather than run around whapping people in the head with the wiffleball bat. They need to learn that it's fun to be the one with the bat until the others gang up on you. Now play the game like a real person or go sit in the car.