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CoC Clueless

$40 and however many hours of prep just to play character after character who flees at the sight of any manifestation of merely learning the "secrets" of the campaign book? No thanks.

In my experience, players rarely spend hours preparing for a game. Sure, they have to think about their characters and actually roll them up, but it's the GM who does most of the preparation.

I guess if character attrition is really high then players might actually spend the "many hours of prep" that you mention, but that seems unlikely to me.

In any case, don't reject the game out of hand. At least play a round or two at a convention or demo just so you don't miss out on what may potentially be a good thing.

Call of Cthulhu is a lot of fun.

Trust me. I should know. :D
 

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Kai Lord said:
$40 and however many hours of prep just to play character after character who flees at the sight of any manifestation of merely learning the "secrets" of the campaign book? No thanks.

This was my reaction to the original CoC. :) To me, the "slow destruction of your characters" is not fun. OTOH, a one-shot or mini-series game in this system can be great.
 

Yeah -- CoC never sounded like too much fun, the way my friends played it. I like horror fiction, but in my gaming, I want a chance to win, and no amount of wanting to be a snobby art-gamer is going to change that about me ;).

But the current rules look interesting -- and I really like CoC imagery, even if I don't like the ultimate fate of all PCs in the game. Since I use a fair amount of Cthulhoid stuff in my D&D game (I thought Speaker in Dreams was nowhere NEAR Cthulhoid enough, and modified it accordingly), I bought the book and plan to steal liberally from it for D&D.

My players are just thrilled.

Daniel
 

Into the Woods

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