CoC d20 House Rules

For a pbp game that I've been running using d20 COC, I added and adjusted a few feats from d20 Modern so that characters who concentrate on intellectual persuits will have more interesting development options.

http://www.enworld.org/forum/2554113-post9.html

Your players might find these options fun.

Job.
Well, I combined all of the various "+2 to two Skills" feats into one, overarching Skill Development feat. (I'm not happy with the name, but it works, I suppose.) For skill-centric players, there's also Skill Focus and (my personal favorite), Skill Training.

Skill Training gives the investigator a healthy amount of skill points, but they're still limited in the number of ranks they can have in a single skill.

-O
 

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I'll just throw this out as an idea: when i ran the Complete Masks of Nyarlathotep campaign (the most fun gaming experience i've ever had btw, and probably never to be topped) i ran a combo of CoC d20 and d20 Modern. I just added some talents and action points to the character design. Now, the Talents were used fairly often, but AP were by and large completely forgotten or ignored. I also bumped up their Instant Death number, equal to their CON i think, i can't recall now. They were certainly tougher than the average Cthulhu character, but they still died when the **** hit the fan. And i probably pulled some punches a few times just to have story continuity rather than a TPK.
 

And i probably pulled some punches a few times just to have story continuity rather than a TPK.
That's exactly why I've boosted survivability. I'm not going to implement an action point mechanic, since I never what players to feel totally in control of their destinies, but IMHO... A high body count is an asset to a one-shot, but a detriment to campaign play.

-O
 

A high body count is an asset to a one-shot, but a detriment to campaign play.

-O

Oh, i agree. Especially in huge, epic continent-spanning stories like Masks, it would be really hard to maintain plausibility if you had a constant influx of green investigators blundering after clues from people they never met.

The CoC adventure i ran prior to that one was a one-shot, 3 session game that ended in a TPK against Cthulhu himself...although technically it was a nuclear bomb on a submarine that killed the PCs, not the Big Guy.
 

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