I think the problem is that aberrations, as a group, do not have any defining characteristics or unifying traits. I mean, look at what is said in the SRD about the Aberration type:Brown Jenkin said:So that explains why the name was changed, now if they could just explain why they chose such a stupid and misleading name to replace it with.
In other words, aberrations are just weird. If it doesn't fit anywhere else (not an Outsider, not a Monstrous Humanoid, not a Magical Beast, etc.), it's an Aberration. It's the monster type equivalent of "Miscellaneous". Carrion crawlers and ettercaps and gibbering mouthers and mind flayers and beholders are all iconic D&D monsters, and are all Aberrations simply because they couldn't be classified as anything else. I mean, what else do they have in common?SRD said:Aberration Type: An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
FireLance said:Eberron has supplied a unifying trait for Aberrations by making them creations of the Daelkyr. Perhaps Lords of Madness will make this the unifying trait in other campaigns too. Mind you, the Daelkyr need not ever be named. "Created by powerful beings from a distant plane of madness" would be sufficient.
FireLance said:Eberron has supplied a unifying trait for Aberrations by making them creations of the Daelkyr. Perhaps Lords of Madness will make this the unifying trait in other campaigns too. Mind you, the Daelkyr need not ever be named. "Created by powerful beings from a distant plane of madness" would be sufficient.
In other words, aberrations are just weird. If it doesn't fit anywhere else (not an Outsider, not a Monstrous Humanoid, not a Magical Beast, etc.), it's an Aberration.