Chaldfont
First Post
Coffee is definitely in my campaign world. Other vices include:
Tobacco--My artificer/rogue in an Eberron campaign has several pipes
Wine--The players in my main campaign run a winery.
Hagga--Dried seaweed, smoked or chewed. Euphoric in small amounts, hallucinogenic in large refined doses. I ripped the name from Conan the Barbarian ("I would sell hagga to slayers such as you?"). The sorcerer named his sleep spell, "The Dreams of Hagga".
Beer--all kinds. Two of us are homebrewers, so beer shows up alot in and out of game.
BTW, having your players run a business is a great way to hook them into adventures. Just threaten what they've worked hard to establish.
"Bandits? Who cares, let the authorities deal with them."
turns into...
"Someone hijacked a shipment of our Year of the Snake Briarwood Reserve Cabernet!? Thats it. ITS ON!!"
Tobacco--My artificer/rogue in an Eberron campaign has several pipes
Wine--The players in my main campaign run a winery.
Hagga--Dried seaweed, smoked or chewed. Euphoric in small amounts, hallucinogenic in large refined doses. I ripped the name from Conan the Barbarian ("I would sell hagga to slayers such as you?"). The sorcerer named his sleep spell, "The Dreams of Hagga".
Beer--all kinds. Two of us are homebrewers, so beer shows up alot in and out of game.
BTW, having your players run a business is a great way to hook them into adventures. Just threaten what they've worked hard to establish.
"Bandits? Who cares, let the authorities deal with them."
turns into...
"Someone hijacked a shipment of our Year of the Snake Briarwood Reserve Cabernet!? Thats it. ITS ON!!"