Arnwyn
First Post
It depends. Usually full access to all the stats. If it's someone the PCs have just met and is getting integrated into the party, then sometimes it's just basic attack/AC stats.JoeBlank said:What does the player have access to, full stats of the cohort, or something less?
All of the above. It's the same rules as PC creation. Sometimes I'll allow the player to create him/her (though rarely), sometimes the DM will (as there are some adventures in which a cohort can be found), and most of often it will be a joint effort (to fit campaign circumstances, etc).What about character creation for the cohort? Do you use the same rules as PC creation, or something else? Who creates the cohort, DM, player, or a joint effort?
Full control in combat, but is role-played as a distinct personality and character by the DM.How much control does the player have over the cohort, and when? From what I hear, many games just allow the player full control over the cohort, like a second player character. We will almost certainly go with something less than this, but the question is how much less.
Treasure is handled however the PCs want to - it's not the DM's place to interceed, IMO. Since the player who has the cohort wants him/her to be as powerful as possible, dividing treasure fairly hasn't ever been a problem.How are XP and treasure rewards handled/divided (especially if other than per the DMG)? Are the new XP rules for cohorts working out, or are you using something else?
For XP, I ignore the DMG and divide XP among the PCs and cohort(s) equally. Giving a lesser share of XP to the cohort is bogus, IMO. If the cohort helps as much as the other PCs (and IME, they have), then they get a full share of XP.
No - my players realize that a cohort is helping them achieve their goals. They appreciate the extra set of hps.Especially concerning treasure, it seems like other players may get the feeling the the presence of a cohort takes away some of the party's treasure, almost like the player with the cohort is double-dipping. Any problems in this area?
I like the system I use because it takes a lot of the work off the DM's back. Role-playing the cohort is easy, and the player takes care of the grunt work of controlling the cohort in combat and bookkeeping with the character sheet. (And if a player can't control 2 simple characters - the DM has to do multiple characters all the time - then his/her competence level is inappropriate for my particular game.)What works and what doesn't -- DMing technique stuff, rather than rules judgments. What do you like about the system you use, and how would you change it?