FrogReaver
The most respectful and polite poster ever
Would Grappler be more thematic?I now want to make a Dance Bard, who pretends to be a wizard, named Magic Mike. (Feat: Polearm Master)
Would Grappler be more thematic?I now want to make a Dance Bard, who pretends to be a wizard, named Magic Mike. (Feat: Polearm Master)
Sorry, you are arguing "it's too difficult, just give up". And please don't pick examples that might well be better suited to remaining a single-classed subclass. The idea was never to open up all sub classes, only some of them. (And some only to classes sharing the same "power source"*)Of course, so does the complexity and the chance of broken or trap combinations. For example, the EK is built with classes extra attack is part of the base kit and would not work right on a class without that feature. Everything would have to be fitted to work with many different classes and that means that the power budget gets very thin.
Here's a collage of dance, revealed:I'm glad we've kept the title of this thread "Collage of Dance Reveal". It tickles me.
I'd rather have fewer, well-defined and flavorful (official) subclasses than a bigger but blander array. For D&D, at least. For infinite mix-and-match, I'd rather just go with a classless point-buy system.The value is a MUCH richer option space when it comes to selecting your subclass.
I don't have to imagine it. I've played D&D 3.5 and Star Wars Saga Edition.But then imagine subclasses only taking you from, say level 3 through level 11. At level 12 it's time to choose again, now between prestige classes (and yes, some of them could easily be made available for more than one class).
Have you looked at Shadow of the Demon Lord / Weird Wizard?But then imagine subclasses only taking you from, say level 3 through level 11. At level 12 it's time to choose again, now between prestige classes
Who's talking about bland subclasses?I'd rather have fewer, well-defined and flavorful (official) subclasses than a bigger but blander array.
Not bland subclasses. Bland classes, because they'll be so heavily modified by portable subclasses (and, in your expanded version, prestige classes as well).Who's talking about bland subclasses?
I don't hate it as an idea for a game somewhere. I've just been explaining from the beginning why I feel that it works against some of the strengths of D&D specifically.Look, if you simply dislike my suggestion simply say so. Then there's nothing to discuss.