D&D (2024) Collage of Dance Reveal

Horwath

Legend
Fixed feat slots that reinforce the class fantasy and refine it into a more specific archetype, hence, subclass. Portable "subclasses" that are designed to work with multiple different classes won't reinforce and refine the base class fantasy--quite the opposite.

Now, portable subclasses are not a terrible idea in and of themselves. There are probably games already that use them, calling them templates or some such thing. But I feel that they would pull D&D toward being a different sort of game and rob it of one of its strengths.
3.5e fighter and wizard were designed that way 100%.

you only had option to pick whatever you want.
 

log in or register to remove this ad

jayoungr

Legend
Supporter
3.5e fighter and wizard were designed that way 100%.

you only had option to pick whatever you want.
Haven't played 3.5 extensively or recently enough to comment on how the fighter and wizard were designed.

Honestly, this is going to come down to what you want from D&D, I guess. I personally like the system where a subclass belongs to only one class, refining and intensifying it. If you think portable subclasses or templates would be more fun, that's fine. We can disagree.
 

Horwath

Legend
We can disagree.
That's why we are here ;)


and I agree 100% that some subclasses are completely tied to some classes mechanically and with flavor/lore, but some are just generic:
Champion, Scout, Beastmaster, Assassin, Drakewarden, Hunter, Battlemaster, Psi warrior, Rune knight can be modified for all characters.

Most subclasses for wizard and cleric can be adapted for all casters.
 

Seems like fantasy money to me as I make less than a quarter of that a month. Though I do live in a poor red state as opposed to a wealthy state like Cali. Cost of living differences etc.

Like I said, congrats to her and those like her who found a way to make a buck streaming and I'm not saying they haven't earned their wealth, I just hate it when they compare it to a (and i know this is frowned upon but I can't think of another term) "real job". This applies to a lot of jobs out there IMO not just internet influencing.

I recall some rich person saying getting on stage and doing a 1 hour speech for money was like working all day. I have no respect for those people. Glad they found a way up and out. Good for them but they don't need to pretend that they have it just as hard as those working actual jobs.

Eat the rich and all that.
As a teacher and math/physics student and a son of a dad who was working up to 16 hours on some days (first and second job) i can say that while he was a very intelligent person person could not really understand how exhausting studying and teaching can be. How much time consuming learning for an exam or later preparing for a good lesson is (at least in the first few years).

I helped my father on his second job (garden work) for a bit of extra money and to be honest, also for "relaxing" in some kind of way.

So actually, even with my teaching experience, preparing a good one hour speech from scratch is something I would not be able to do in 8 hours.

I also don't know how much oreperatiin work a single you tube video takes. And I guess it is not little. Pre production, post production.
 
Last edited:

I am tlaking about 2024 version, where 1 level dip locks you out of 24 DEX and WIS
If you commonly play in games where you plan to be lv20, more power to you. However, for almost everyone else, that is irrelevant... and actually, I would argue that Monk19/Rogue1's free attack + expertises + skill proficiency would still be competitive with Monk20 getting +2 to a few things. And you know, you'd be enjoying from those Rogue benefits every level.
 
Last edited:

CapnZapp

Legend
That's why we are here ;)


and I agree 100% that some subclasses are completely tied to some classes mechanically and with flavor/lore, but some are just generic:
Champion, Scout, Beastmaster, Assassin, Drakewarden, Hunter, Battlemaster, Psi warrior, Rune knight can be modified for all characters.

Most subclasses for wizard and cleric can be adapted for all casters.
This.

The value is a MUCH richer option space when it comes to selecting your subclass.

Of course, as long as your choice is life long it doesn't really matter too much.

But then imagine subclasses only taking you from, say level 3 through level 11. At level 12 it's time to choose again, now between prestige classes (and yes, some of them could easily be made available for more than one class).

Suddenly a Fighter wouldn't just be a Champion. He could pick a Rogue or Barbarian subclass and later a Paladin or Ranger prestige class.

The number of interesting combinations would multiply :)
 

Remathilis

Legend
This.

The value is a MUCH richer option space when it comes to selecting your subclass.

Of course, as long as your choice is life long it doesn't really matter too much.

But then imagine subclasses only taking you from, say level 3 through level 11. At level 12 it's time to choose again, now between prestige classes (and yes, some of them could easily be made available for more than one class).

Suddenly a Fighter wouldn't just be a Champion. He could pick a Rogue or Barbarian subclass and later a Paladin or Ranger prestige class.

The number of interesting combinations would multiply :)
Of course, so does the complexity and the chance of broken or trap combinations. For example, the EK is built with classes extra attack is part of the base kit and would not work right on a class without that feature. Everything would have to be fitted to work with many different classes and that means that the power budget gets very thin.
 

If you commonly play in games where you plan to be lv20, more power to you. However, for almost everyone else, that is irrelevant... and actually, I would argue that Monk19/Rogue1's free attack + expertises + skill proficiency would still be competitive with Monk20 getting +2 to a few things. And you know, you'd be enjoying from those Rogue benefits every level.
+2 that often stacks. And yes, msot people don't play up to level 20, but the classes were clearly inteded for them to. Also, 99% of Monk discussion also ignores this - the fact people are up in arms you HAVE to take Martial Initiate: Unarmed Fighting as your starting feat to exchange it after level 11 for a different style, when majority of games do not reach level 11 so a 1 level Fighter dip is better, proves it.
 

mellored

Legend
If you commonly play in games where you plan to be lv20, more power to you. However, for almost everyone else, that is irrelevant... and actually, I would argue that Monk19/Rogue1's free attack + expertises + skill proficiency would still be competitive with Monk20 getting +2 to a few things. And you know, you'd be enjoying from those Rogue benefits every level.
I wouldn't say every level.

Monk4/rogue 1 would be noticeable.
 


Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top