My players are generally very good players, in both senses of the word "good." They roleplay well, and it is very easy to motivate them for heroic, rather than mercenary, reasons.
However, when it comes to combat situations (and occasionally searching for treasure, but that's another story), they sometimes fall victim to the "it's Friday night, I've had a long week, and combat in D&D is as much a wargame as an RPG and so I want to kill efficiently, story and alignment be damned" syndrome.
Case in point. The party was facing a skilled harpy archer (the one from the MM, FWIW) in a woods setting. While they were holding their own, the harpy was able to keep them at a distance where their greatest ability to deal damage was severely limited.
The CG elven evoker, who has just recently acquired fireball, decides he wants to launch a fireball at her. I remind him that she is sitting in a tree, in the middle of a forest, a forest that is no less than part of his own ancestral homeland.
He grumblingly relents, after making a very lame argument about being chaotic. One of his fellow players, our wargamer player, makes a bit of a stink about what's the point of fireball if you can't use it. In the end, they admitted that alignment and common sense should prevail, but they were frustrated nonetheless.
By the RAW, fireball and lightning bolt, arguably the two most common "utility-destruction" spells in the game, set flammable objects on fire. In your game as DM, how strictly do you concern yourself with the collateral damage of these spells (especially in a situation like a forest vs. a stone dungeon corridor)?
However, when it comes to combat situations (and occasionally searching for treasure, but that's another story), they sometimes fall victim to the "it's Friday night, I've had a long week, and combat in D&D is as much a wargame as an RPG and so I want to kill efficiently, story and alignment be damned" syndrome.
Case in point. The party was facing a skilled harpy archer (the one from the MM, FWIW) in a woods setting. While they were holding their own, the harpy was able to keep them at a distance where their greatest ability to deal damage was severely limited.
The CG elven evoker, who has just recently acquired fireball, decides he wants to launch a fireball at her. I remind him that she is sitting in a tree, in the middle of a forest, a forest that is no less than part of his own ancestral homeland.
He grumblingly relents, after making a very lame argument about being chaotic. One of his fellow players, our wargamer player, makes a bit of a stink about what's the point of fireball if you can't use it. In the end, they admitted that alignment and common sense should prevail, but they were frustrated nonetheless.
By the RAW, fireball and lightning bolt, arguably the two most common "utility-destruction" spells in the game, set flammable objects on fire. In your game as DM, how strictly do you concern yourself with the collateral damage of these spells (especially in a situation like a forest vs. a stone dungeon corridor)?