Colorful characters at the inn

maddman75

First Post
Adventurers spend a lot of time at the inn. In my new game, I plan on the village they are in being a regular base of operations. I want the inn to be memorable, someplace they *want* to go. So I put in some interesting characters that they'll actually *want* to go and talk to. But I want more! What kind of characters do you populate your taverns with? Cliches are fine, as long as they are interesting cliches.

The Old Timers I pretty much ripped this off the Four Yorkshiremen skit from monty python. Three or four old regulars who talk about how much better everything was and how much harder they had it back in their day. They may know a thing or two about the local area, but are likely to fill it with lies and exaggerations. Some examples -

"Back in my day adventurers didn't go around in that fancy banded mail! We were tough! Best we could manage was a set of studded leather."
"Oh we never had studs. Just a couple of pieces of cow leather stitched together was the best we could manage."
"An old cloak wrapped around was all we needed in my day. And we were glad to have it!"

When they asked about the leader of the orc tribe, they got this
Old Timer: "Oh he's ten feet tall! Mean as the day is long! He can rip a man in half with his bare hands. And that's not the worst of it!"
PC: "Not the worst! What's worse than being ripped in half!"
Old Timer: "Oh you don't even want to know!"

The players got a real kick out of it. One of them let his friends do all the preparation for their expedition, because he wanted to hear all the old mens' stories.

The Pessimistic Bartender: I'm not exactly sure where this guy came from, but he was fun as well. He was smiling and agreeable, but at the same time said the most pessimistic, depressing things. Its like he tries to put on a front of cheerfulness but it all comes across negative. When they said they were going to go after the orcs, he cheerfully replied "Well! Isn't that just perfect! You can charge your way right into their dark cave of death, and after they eat you alive they'll burn our village down for resisting them! So remember, all our lives are in your hands. No pressure though! A drink! Sure! No reason not to be liqoured up when you're going off to face certain death!"

What else do you got, ENWorld?
 

log in or register to remove this ad


In a Five Shires campaign, I had a halfling waitress who would always come to the table with a knock-knock joke. Fortunately, she was sweet and helpful otherwise, so that the players didn't choke her to death.
 

The mysterious fortune teller in the corner. The corner is always shadowed, even if the rest of the tavern is well lit. Has a tarot deck, or augury bones, or some other intstrument of fortune telling. She may actually be able to cast diviniations and such for the party, or be able to tell their fortunes (useful for foreshadowing) or she may be a complete charlatan.

The local drunken bully. A large fellow, somewhat obese but strong nonetheless. Usually has a following of toadies and yes-men who back him up. Makes a show of being the strongest, meanest, toughest lug in the tavern, but can't really back it up against adventurers...still, will find an excuse of some sort to explain away being beaten and will be right back where he was a few days later.
 

A boisterous noble hunter (Gaston from Beauty & the Beast Disney cartoon), especially fun if one of the characters are 'charismatic/pretty girl'. "he's especially good at expec--tor--ating!!"
 

smootrk said:
A boisterous noble hunter (Gaston from Beauty & the Beast Disney cartoon), especially fun if one of the characters are 'charismatic/pretty girl'. "he's especially good at expec--tor--ating!!"

Bumbling sidekick optional, but useful for flavor. ;)
 

A small magic mirror, which the regulars keep half covered with hanging coats. It is so sarcastic they ignore it. It has a Cassandra effect on the locals, who never believe it tells the truth. Once a day it has free-will to speak if it wishes to for five whole minutes, but it may not do as it sulks a lot at what it considers to be its "fallen station". No-one remembers the command words to get it to make predictions on demand, nor to shut it up.
 

I once heard a wonderful country song about a guy who just had a big fight with his wife, and he goes to the bar, where an old man who has obviously seen a great deal comes up, sits on the stool next to him,
And this is what Old Blevins said to me

He said "Blah blah blah blah blah blah blah blah
In Tijuana, blah blah blah, back in 1963
Blah blah blah blah blah blah blah blah
You should have been there blah blah blah"
Is what Old Blevins said to me
The song goes on with the protagonist getting more and more frightened and disgusted, until
Old Blevins was still talking when I seized my chance to flee
Back home she's never known I'm not the fool I used to be
But I know that a man and a woman's lives were somehow changed
By a loathsome toothless geezer, incoherent and deranged
You could have Old Blevins at the bar, as a variant on the old geezers.

In a dive, there could be a very well-read sage, who comes there to slum (kinda like the English professor who hangs out at my favorite punk bar) and who has zero arrogance or attitude.

There's, a la Cheers, the con artist. You could combine him with "Cut me own throat" Dibbler from Discworld to make him an especially bad, but relentless, con artist,kind of hangdog, who is always trying and failing at a new con whenever the PCs come in ("Say there, I don't suppose you'd want to bet me 10 gold that I can't guess the day you were born, within three days, would you?* No, of course you wouldn't....")

Daniel

* Incidentally, if you tell me someone's name, I can guess the day they were born, within three days; you don't even need to tell me their last name.
 

Related to the above...

The Slumming Noble. A somewhat dressed down, but not completely, nobleman or noblewoman looking for some "action." May or may not actually be able to take said action. Often demonstrates a great deal of charisma, but also arrogance and naivety about common life. For example, may join a high stakes gambling table and lose every copper, then comment, "Well, there goes my coin for the evening. Good game gents." Meanwhile, the others at the table just earned enough to feed their families for a year. At the other end of the spectrum is the spoiled brat who brings a bodyguard and will threaten violence or imprisonment to anyone who doesn't let him win.
 

smootrk said:
Norm and Cliff, or at least their medieval counterparts!

Woody, Ye-olde barkeep: Greetings Sir Norm, how was thy dungeon crawl?

Sir Norm: Poor

Woody, Ye-olde barkeep: I am sorry to hear that.

Sir Norm: No, I mean POUR!
 

Remove ads

Top