Campbell
Relaxed Intensity
There are some games like Blades in the Dark or Cortex Heroic that pretty much treat armed conflict the same way they treat any conflict.
I have seen other games (mostly Powered By The Apocalypse and Gum Shoe) that treat other sorts of conflicts with more depth than combat.
Masks, Power Beyond Doubt, Urban Shadows, and Monsterhearts all focus much more on relationships, emotional states, and social ties. They have elaborate systems backing up the social environment, but often only have a single move for physical confrontation. These physical confrontation moves often emphasize its social dimensions.
Night's Black Agents and Trail of Cthulhu both focus way more on investigation than violent conflicts.
I am familiar with some games that have rules for resolving conflicts with a single dice roll or contest (Burning Wheel, Chronicles of Darkness). That usually is not the default resolution method.
I have seen other games (mostly Powered By The Apocalypse and Gum Shoe) that treat other sorts of conflicts with more depth than combat.
Masks, Power Beyond Doubt, Urban Shadows, and Monsterhearts all focus much more on relationships, emotional states, and social ties. They have elaborate systems backing up the social environment, but often only have a single move for physical confrontation. These physical confrontation moves often emphasize its social dimensions.
Night's Black Agents and Trail of Cthulhu both focus way more on investigation than violent conflicts.
I am familiar with some games that have rules for resolving conflicts with a single dice roll or contest (Burning Wheel, Chronicles of Darkness). That usually is not the default resolution method.