Thanee
"Really? Isn't that a bit much, DC-wise?"
I assume this was for me.
Not really once I looked at the BAB's for monsters/classes and such and realized it doesn't make that big a difference since a lot of the real high to hits come from strength . Most monsters have a clerics bab so a maxed concentration is usually still higher. I think Caster's take there chances in combat if they are being threatened. To be honest it hurts the heck out of my bad guys when spell like abilities and such come into play. The only person it hurt was the Bladsinger who had to up his concentration so his take 10 wasn't a guaruntee like it was. He got a 6 ranks in Concentration then never bothered to up it anymore. Most casters, in my games, did the same thing. It became a toss away skill after 10th level. I thought it should be vital all the way through. I know I am forcing the players to spend that point every level but since I give all classes two extar points I don't feel to bad. I run a skill intensive campaign and I want things to revolve around skill use as well as a lot of other things. I think in most typical games following the rules as written that skills become fairly unimportant after 10th level. I didn't want that.
Sorry to get off track but I think my house rule needs to be judged in light of how I run style wise and what other house rules I use. (Not many I admit)
later
"Really? Isn't that a bit much, DC-wise?"
I assume this was for me.
Not really once I looked at the BAB's for monsters/classes and such and realized it doesn't make that big a difference since a lot of the real high to hits come from strength . Most monsters have a clerics bab so a maxed concentration is usually still higher. I think Caster's take there chances in combat if they are being threatened. To be honest it hurts the heck out of my bad guys when spell like abilities and such come into play. The only person it hurt was the Bladsinger who had to up his concentration so his take 10 wasn't a guaruntee like it was. He got a 6 ranks in Concentration then never bothered to up it anymore. Most casters, in my games, did the same thing. It became a toss away skill after 10th level. I thought it should be vital all the way through. I know I am forcing the players to spend that point every level but since I give all classes two extar points I don't feel to bad. I run a skill intensive campaign and I want things to revolve around skill use as well as a lot of other things. I think in most typical games following the rules as written that skills become fairly unimportant after 10th level. I didn't want that.
Sorry to get off track but I think my house rule needs to be judged in light of how I run style wise and what other house rules I use. (Not many I admit)
later