Last week, my D&D group had a 4e session with another guy in our group as the DM. All was good and fun till we encountered something which we quickly dubbed the ‘Encounter of Death’. Though noone died in it on our side, it could very well have ended very differently.
The encounter in point was one that the DM had figured to be an easy quicky but ended up one where we pulled out all the stops and lives hinged one some very lucky rolls.
Afterwards, we established why this was, as the DM made some serious errors in handling the mobs which upped the encounter level very much. We didn’t hold it against him as it was his first time, but a discussion did commence on what level this encounter had with all the DM errors added to it.
Consequently, we also discussed how much xp such an encounter should be worth, if the new level was to be used by the DM instead of the amount he gave us now for the ‘easy’ level he thought he gave us.
Now, to the crunch of it all.
We are a party of a lvl 2 tank, lvl 3 leader and 3 lvl 3 strikers (Leader is a cleric specced for healing his (Gibbering Mouther Ate Your Word!) off. Played by moi.) Our gear is sufficient for our level, and we have no NPC’s running with us.
The Encounter of Death consisted of a room 6 squares wide and 8 square deep with 1 Goblin Hexer and 4 skeletons. Skeletons started out standing at the side walls, 2 each. GH was in the middle, and aware of us coming. The DM had thought this to be an ‘easy’ lvl 3 encounter.
The following are the mistakes the DM made which added to the hardness of the fight:
- The GH’s Stinging hex which only did damage on moving also seemed to do damage when the target either cast or used a power.
- The GH’s Incite bravery which only works for those that have Goblin tactics as a class ability also worked on Skeletons.
- The GH’s cloud ability provided *full* concealment for the GH and any skeleton in the cloud for the duration of the fight. The GH didn’t need to use a minor action to keep it up.
- The GH and the Skeletons themselves had no sight or concealment probs from the cloud to target us in any way.
- Skeletons were moving around tactically, making sure they made full use of the cloud and avoided unneccesary oa’s and whatnot.
Additionally, the DM is a player known for, and I kid you not, to roll 15 or higher for 70% of the time. Either his dice are loaded (we don;t believe that as he is too honest for that) or the gods of chance and luck have spawned him at the lunar equinox, but he *always* rolls high. This happens to the point that we accept that any encounter played by him is a lvl higher for us than intended due to his attacks always coming through. However, for the sake of this question, we’ll ignore this for now.
After the fight, we earned 180 xp each for this.
My questions are the following:
* Taking the abilities into account how they were played by the DM, what was the actual encounter level?
* Based on that new encounter level, what would our individual xp have been if it were based on that?
The encounter in point was one that the DM had figured to be an easy quicky but ended up one where we pulled out all the stops and lives hinged one some very lucky rolls.
Afterwards, we established why this was, as the DM made some serious errors in handling the mobs which upped the encounter level very much. We didn’t hold it against him as it was his first time, but a discussion did commence on what level this encounter had with all the DM errors added to it.
Consequently, we also discussed how much xp such an encounter should be worth, if the new level was to be used by the DM instead of the amount he gave us now for the ‘easy’ level he thought he gave us.
Now, to the crunch of it all.
We are a party of a lvl 2 tank, lvl 3 leader and 3 lvl 3 strikers (Leader is a cleric specced for healing his (Gibbering Mouther Ate Your Word!) off. Played by moi.) Our gear is sufficient for our level, and we have no NPC’s running with us.
The Encounter of Death consisted of a room 6 squares wide and 8 square deep with 1 Goblin Hexer and 4 skeletons. Skeletons started out standing at the side walls, 2 each. GH was in the middle, and aware of us coming. The DM had thought this to be an ‘easy’ lvl 3 encounter.
The following are the mistakes the DM made which added to the hardness of the fight:
- The GH’s Stinging hex which only did damage on moving also seemed to do damage when the target either cast or used a power.
- The GH’s Incite bravery which only works for those that have Goblin tactics as a class ability also worked on Skeletons.
- The GH’s cloud ability provided *full* concealment for the GH and any skeleton in the cloud for the duration of the fight. The GH didn’t need to use a minor action to keep it up.
- The GH and the Skeletons themselves had no sight or concealment probs from the cloud to target us in any way.
- Skeletons were moving around tactically, making sure they made full use of the cloud and avoided unneccesary oa’s and whatnot.
Additionally, the DM is a player known for, and I kid you not, to roll 15 or higher for 70% of the time. Either his dice are loaded (we don;t believe that as he is too honest for that) or the gods of chance and luck have spawned him at the lunar equinox, but he *always* rolls high. This happens to the point that we accept that any encounter played by him is a lvl higher for us than intended due to his attacks always coming through. However, for the sake of this question, we’ll ignore this for now.
After the fight, we earned 180 xp each for this.
My questions are the following:
* Taking the abilities into account how they were played by the DM, what was the actual encounter level?
* Based on that new encounter level, what would our individual xp have been if it were based on that?