Yeah, but that only mentioned thinner areas, not shorter ones.
Same with shooting arrows and throwing weapons. Although the length of the shooting may negate the arc hitting the ceiling. If you are shooting around the fighter 30ft you should be fine.
Yep. And small weapons like daggers. I'd think twice, though, if the wielder of either was also trying to use a shield...maybe they'd have to choose each round between using the weapon (lose AC and cover benefits from shield) or the shield (gain disadvantage on weapon attack).AD&D modeled that. A bow's range might be, say, 80. In a dungeon, that meant 80 feet. Outside, it meant 80 yards.
In a low tunnel, I would be giving thrust weapons (most piercing ones) normal attacks, not disadvantage. Finally, a good use case for a spear or javelin.![]()
Smart small humanoid races would have plenty of areas just like this for when the bigger, stronger enemies they inevitably acquire come calling.
A kobold lair in particular should have countless boltholes that even the kobolds need to squeeze through. Ideally, anyone venturing into a kobold lair will never even SEE a kobold -- just their traps. And by the time they get through those, the kobolds have already cleared out through an inaccessible bolthole.
That's how kobolds have survived this long. Well, that and kissing up to dragons.