hong said:And you don't get an AoO if someone 5' steps and casts, or 5' steps and attacks with a bow.
Sure you do, if you can still hit them

hong said:And you don't get an AoO if someone 5' steps and casts, or 5' steps and attacks with a bow.
EyeontheMountain said:For me, Combat Reflexes is only really worth it if you have reach, or a reach weapon. Otherwise you only get AoOs against people who shoot arrows or cast spells next to you(and a five foot step negates that) or people who move past you. Overall, I would consider it for a few seconds before taking something else. There are a lot of feats that wouldgive a stronger ability that could be sued all the time, not in a few special circumstances.
Very true, but if you fight as a team, then you can force AoOs on your opponents. Here's another example: the fighter trips the enemy you've just hit. Not only does he get another attack, so do you.hong said:However, the thing with AoOs is that they're not under your control.
Klaus said:The mist-have feat for rogues is Telling Blow (PHB2). Adding sneak attack damage to every critical hit, regardless of flanking/flatfootedness, is BIG! It also makes crossbows more attractive than bows for rogues, with its larger threat range.
hong said:However, the thing with AoOs is that they're not under your control. Someone else has to do something to provoke them, and IME it's extremely rare that you'll get the chance to make more than 1 AoO in a round. Heck, even getting that 1 AoO is already pretty uncommon.
And you don't get an AoO if someone 5' steps and casts, or 5' steps and attacks with a bow.
Quartz said:Very true, but if you fight as a team, then you can force AoOs on your opponents. Here's another example: the fighter trips the enemy you've just hit. Not only does he get another attack, so do you.