magic_gathering2001 said:
Just an example
true but defeated by your next point
Sorry I did not mean to have the “?” there…
I don’t agree with the defeating bit; perspective I think.
magic_gathering2001 said:
This is exactly the reason why the above simulation doesn't work. The fighter is barely injured but the cleric needs to cast the most powerfull healing spell they can to completely heal him.
Ok…your point is making better sense. But we are also talking about power levels here (not that that is an actual cannon term). The fighter’s power lies in taking and inflicting damage – in one sense that scale is higher than the cleric’s healing ability; thus the fighter’s HP’s outrun the cleric’s healing at higher levels. In other aspects; say area effect, where the fighter cannot compete the Cleric (or any caster) wins. The fighter can only whack one guy at a time.
I hope that makes sense…
magic_gathering2001 said:
Yes it does, but attack bonus goes up as you level and AC doesn't? Also, Hp goes up but damage doesn't?
Now here is where you made an error; you did not include my entire post (or perhaps I was not clear enough to make it sound relevant in my post); what goes into this mix is also wealth and the whole party’s ability(ies).
Armor:
Beings, like Humans, only have their skin. What we do for protection is make it or buy it. That is the balance; the higher level you go the more money you SHOULD accumulate (if the DM is doing right by you) and thus the more you can afford. In the team if a caster has the ability to make items…they loose experience as the team gains AC; a trade off for the TEAM.
Damage:
Same thing as armor applies but with added factors; damage is more than just “+ X” or added damage dice; it is also the ability to even inflict damage at all, do it consistently, put oneself in a more advantageous position, etc.
For example; with casters; they get increased damage dice and such per level. Fighters get more feats, Barbarians get DR and more rage, Rouges get more Sneak Attack Damage, etc. etc. For all the martial classes they get a better chance to hit at every level (and thus inflict more damage).
And let us all not also forget that the game (as in real life) things are designed around the team. The Rouge can’t flank without a solid combatant on the other side, the Wizard cannot cast without some protection, the Fighter cannot fight without some ranged type of support (casting or weapon) and buffing always helps. And EVERYONE needs healing…