Celebrim
Legend
Henry said:Ooo, I just had an epiphany... the roles of defender, striker, leader, and control didn't have their origins in D&D -- they had their origins in wargames, and therefore in the concept of warfare itself! I can't believe that never occurred to me, I feel dense as hell.![]()
I'm not sure how much sarcasm is in that, but the observation has merit and has been made before.
But I'm not sure that that is the direct origin of the 'defender', 'striker', 'leader', and 'controller' roles. Where I remember encountering those terms most recently was in the 'City of Heroes'. And, while the game play in City of Heroes I thought left alot to be desired, it had awesome character design. I wouldn't be surprised it if had influenced 4e (positively IMO) in that way.
The only thing that bothers me about 'roles' is that I think that a game doesn't need classes and roles to be tightly bound to each other. That overtypes a class IMO. I'd like to see a system where I could chose to play a fighter and pick talents that allowed me to play the fighter in either a 'defender', or 'striker', or 'leader' or even 'controller' role depending on how I developed the character. However, I'm withholding judgement until I see the implementation. We don't really know alot about how the concept of 'roles' has influenced the design.